ORNATRIX/MAYA/UE5 | MAKING OF #1-2: Metahuman custom hair | STREAMOID

Tutorial / 03 October 2023

This is the 2 episodes of Making of Hairstyle, which I created for StreamoidTechnologies in Ornatrix Maya and then rendered on Metahuman in Unreal Engine 5.


In this videos:

➡ Show how I colored the ponytail using the 5 groups created in Generate Strand Data and the special brush in Edit Guides.

➡ Show how I created the knot for the tail

➡ Show the hair shader settings in Unreal Engine 5 for each part.

➡ A simple example of how to export the vertex color drawn in Ornatrix to Unreal Engine and how to configure the material to display that color in the engine.

➡ about how I did baby hair and why I removed some of the hair in the back.

➡ Then we will talk about the main part of the hair.

➡ about how I colored this hair with a special brush in Ornatrix.

➡ How the ponytail was created