Procedural Volumetric Hair Mesh - Ornatrix Cinema 4D

Showcasing an automated volumetric meshed hair pipeline for stylized characters, real-time engines, and 3D printing.

A fully non-destructive procedural workflow in Ornatrix for Cinema 4D. Converting guides to clean cylindrical geometry takes just one click using the "Mesh from Strands" and "Set Clump Strand Groups" operators, while maintaining full control over strand thickness and shape. The perfect solution to avoid manual retopology.

Tech Specs & Performance:
Rendered on MSI Titan 18 HX
GPU: NVIDIA GeForce RTX 5090 24 GB GDDR7
CPU: Intel Core Ultra 9 285HX (24 cores)
RAM: 96 GB DDR5 5600 MHz
Display: 18" UHD+ (3840x2400) Mini-LED

Thanks to the raw power of the RTX 5090 and 96 GB RAM, calculating dense volumetric geometry and updating the Cinema 4D viewport happens instantly in real-time without any lag.

Watch the full breakdown and step-by-step process in the attached video.

Album
Date
March 9, 2026