The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 7.
This is a video without editing. Like a live stream in a previous part.
26 Nov - developers updated the new Custom Base Shape. Now it has its own icon, "create" button, and improved subdivision tool.
In the first minutes, I show you what you will see in this video, and then - as always, the process of creating terrain with procedural materials and using the new "Custom Base Shape"
* First impressions → https://youtu.be/qtTNn_im1sw
WHAT YOU NEED TO KNOW:
It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have.
Please be aware, that the PRE-ALPHA version only has a very limited amount of features included in World Creator 3 - some of these might be buggy for now.
The UI, the workflow, and many other things might and will change for sure.
This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2 AND creates absolutely amazing and outstanding results. Besides of that, the new UI system is way more modern, 100% flexible (World Creator has an integrated UI designer with which you can completely change the look of everything). Also, tons of new Distribution Rules have been developed for Filters, Textures, and 3D Objects - you now also may add as many Distribution Rules as you wish (no limits). You even will be able to develop your own Filters and Distribution Rules directly within World Creator :open_mouth:. Of course, there is a LOT MORE stuff (like the powerful Biome system on which everything is built upon) that awaits you and we will enroll the full feature list as soon as the closed ALPHA version is available for selected customers - please be patient on that, regular updates will come day after day/week after week.
BETA version has a delay of 2 weeks and will be available soon - all customers that purchased the Professional or Enterprise version of World Creator with an active maintenance plan will have access to World Creator 3 BETA as soon as available. We will inform everyone as well.
The first official release will be December 2020 (before Christmas).
We are super-duper hyped ourselves for World Creator 3 and cannot wait to deliver it to you all
We have a few open spaces for people with larger communities and subscribers, so you can join us on Discord and then let us know about your work. Also, like good artists, you can also ask for access to this Alpha, and then the developers will decide and possibly give you access.
What will be new in World Creator 3?
Honestly, A LOT. Please understand that we cannot talk about all the features right now, but we will introduce and showcase the early access soon.
What we can say, is:
→ It will be 2.5 times faster than World Creator 2.
→ It will have a real-time path-tracer creating ultra-realistic renders as seen in state-of-the-art movies.
→ It will have a new and ultra-powerful system for creating vast landscapes in real-time, tiled, and highly re-usable.
→ It will have an ultra-modern, sci-fi, and highly customizable user-interface that will blow your socks off.
→ It will have new and ultra-realistic Erosion filters included.
→ It will have new and 100% easy to use design capabilities that you've never seen before.
→ It will have full VR support.
If you thought World Creator 2 is awesome, then you go totally mad with World Creator 3 - guaranteed.
Stay tuned for updates:
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Best regards, Andrew Krivulya aka Charly.