World Creator 2. How to export landscape to UE4 by using SyncTool?

Tutorial / 07 July 2019

World Creator is the world's first real-time Terrain and Landscape Generator that performs all its generation and design processes entirely on the GPU using thousands of cores combining procedural power with creative freedom and efficiency of a real-time workflow.

In this lesson, you will learn how to export a landscape from World Creator 2 to Unreal Engine 4 by using a special SyncTool.



I’ll tell you how to avoid some problems with the installation of Visual Studio 2017 and a special module to improve compilation in the Unreal Engine 4. If you don’t install it, you simply cannot run the project with the World Creator plugin.

And I will show an export on the example of a scene with a volcano, which can be downloaded from the official site.

Other WC 2 tutorials here → https://bit.ly/32cdDl5


Video content:

0:01 - Intro

0:05 - Tutorial theme

0:10 - Project creation in Unreal Engine 4.

0:45 - Install the WorldCreatorSyncTool plugin

1:46 - Install Visual Studio 2017 and a special module for the correct operation of the plugin.

2:21 - Run the project and compile the plugin.

2:54 - Loading a scene with a volcano from the official site.

3:20 - Landscape export to Unreal Engine 4.

3:45 - Import by using SyncTool

4:00 - Exposure and DOF settings

4:48 - Forrender Renderfarm

4:57 - Info-Partners

5:00 - Preview of the other lessons and playlists.


If you like this video:

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► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Music: ES_Pullin' Me In (Instrumental Version) - Craig Reever

Teya Conceptor. Part 4

Tutorial / 06 July 2019

Teya Conceptor - program for modeling in a few seconds from Arseny Korablev.

Paint with brushes from a huge library, make your own from your models and use Teya in your work with other programs.

In this video, we will talk about creating an organic brush, which speeds up your work in sculpting some monsters, details of the environment, and so on, as well as I will tell you how to make a quick frame and cover it with a body.





Video content: 


0:00 - Intro

0:06 - Subtitles Enable Message

0:10 - Greetings

0:17 - Actions for channel PR and growing

0:40 - Finalization of the mushroom stem in Zbrush

2:38 - Decimation Master in Zbrush

3:16 - Import model in Teya Conceptor and create an organic brush from it.

5:33 - Demonstration of the Clone mode.

5:51 - Three modes with which you can work in Teya Conceptor.

7:00 - Creating a frame by using the standard "Box" brush.

9:37 - Covering the body in 3D-Coat.

12:59 - Creating a body in Zbrush.

14:43 - Forrender, discount and info partners

14:55 - Ending

15:13 - Preview and playlist of other lessons.


If you like this video:

► Click on the “Thumb up”

► Subscribe to the channel to avoid missing new releases

► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.


Quixel Mixer Asset. Part 5

Tutorial / 29 June 2019

Quixel Mixer - this is an universal software for creating materials and textures.

In this tutorial series, you will learn how to make sculpting in 3D-Coat, then export a 32-bit Dispacement map and work with it in the Quixel Mixer to create materials, textures, etc. After that - you will learn how to export your model to the different offline and real-time renders.


In this part - I continue to show - how to sculpt details for the displacement map in 3D Coat, as well as how to work with different tools.




Video content:


0:01 - Intro

0:05 - Message about subtitles

0:10 - Greeting and about what this lesson will be

0:26 - Actions for the channel growing

0:38 - Building decor by using curves and profiles in 3D-Coat.

6:41 - Creating columns under the window.

8:43 - Sculpting coat of arms and decor for it

12:03 - Creating a pipe

12:33 - Adding Damage to the all parts of a Model

21:00 - Export ID and Displacement by using "Export Depth Along Y"

22:01 - What will the next lesson be about?

22:10 - Forrender Renderfarm

22:20 - Info partners

22:24 - The ending

22:41 - Preview of other lessons and playlists.


If you like this video:

► Click on the “Thumb up”

► Subscribe to the channel to avoid missing new releases

► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

How to draw Ornatrix Hair and add Redshift Melanin parameter in Maya?

Tutorial / 18 June 2019

Redshift Render by default doesn't have such parameters in Redhisft Hair as - Melanin, Melanin Mix and Dye Color. Just in this tutorial I will show you how to add these parameters by using a special MEL-script that can be found on the official forum.


Video Content:


0:01 - Intro

0:06 - Tutorial topic

0:14 - Create a plane to draw hair on it.

0:23 - Purpose of the standard Ornatrix preset

0:29 - Removing unnecessary guides in the "Edit Guides"

0:40 - Drawing new guides using the "Draw Strand Tool"

1:10 - Adding "Strand Detail" for a smooth guide shape. But since Redshift IPR does not support "Render Points", then for interactive we set the same value for both parameters.

1:36 - Set up interpolation and the amount of hair in the "Hair From Guides"

1:52 - Adding "Clump".

2:18 - Adding "Frizz"

2:43 - Assigning "Redshift Hair" and adjusting lighting with HDRI

4:06 - Using Adrian's MEL script for adding Melanin, Due Color, Melanin mix parameters to Redshift Hair

7:43 - Demonstration of the operation of these parameters

10:03 - Forrender Renderfarm

10:11 - InfoPartners

10:15 - Preview of other lessons and playlists.



If you like this video:

► Click on the “Thumb up”

► Subscribe to the channel to avoid missing new releases

► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.


Red Dead Redemption 2. Reference for 2d-3d artists. Part 6

General / 26 May 2019

Red Dead Redemption 2 is an amazing game with a sophisticated atmosphere, textures and details. 

The goal of the project is to create a huge video reference for inspiration.


Screenshots in my VK-group - https://goo.gl/phqJNz

Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Dreams PS4. Art Days 3-7

General / 25 May 2019

Hello everyone =) This is my art days 3-7 in Dreams PS4. Practise to create the environments in my spare time after work. For each art I spend about 1 hour. Happy viewing and have a great weekend.

If you already bought the Dreams =) You can find me here by searching - akcharly

Lava sand ( 1 hour )




Making of:






Little island ( 1 hour )



Making of:



And the last one =) Magic land (1 hour)






Making of:



Octane Render. ORBx magic.Export ForestPack, Ornatrix, Phoenix FD from 3dsMax to Maya or Standalone.

Tutorial / 25 May 2019

Octane Render ORBx is a universal format which allows you to export or import everything in a special container that can be opened in any integration.

This can be - animation, models, textures, lighting, render settings, cameras, Phoenix Fd simulation, Ornatrix, Forest Pack, etc.




Video content:

0:00 - Intro

0:06 - Subtitles info.

0:10 - Greetings and what the lesson will be about.

0:27 - Actions to support the channel

0:38 - What is ORBx?

0:55 - ForestPack export to Maya.

1:13 - Scene from Octane Standalone into 3ds Max

1:22 - Downloading Octane Bench for this lesson

2:23 - Demonstration of a hedgehog from 3ds Max in Octane Standalone

2:54 - How to export an interior from Octane Standalone to 3ds Max

7:04 - Export changes from Octane Standalone to ORBx

8:49 - Creating a Forest Pack object.

9:11 - Import flowers from the library

10:58 - ForestPack Export to Octane StandAlone

11:36 - Import this object into Maya.

13:33 - Export Ornatrix to Octane StandAlone

16:48 - Import it in Maya

17:11 - Exporting PhoenixFD simulations to Octane StandAlone and Maya

22:43 - Forrender Renderfarm

22:52 - InfoPartners

22:55 - Ending

23:14 - Preview other lessons and playlists.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Instant meshes in 3D-Coat. Fast Autoretopology

Tutorial / 18 May 2019

3D-Coat tutorial. Fast auto-retopology with Instant Meshes.


Dreams PS4. First Sketches with PS Move and starting to making something big

General / 12 May 2019

Hello everyone -  I finally got my PS Move + PS Camera and can fully work in Dreams PS4. And I want to share the new creativity with you in this awesome sandbox.

The first sketch after the 1st day of practice with PS Move, which I created in 1 hour.

I still feel like a complete newbie in this app =) But it inspire me to create something big =) And this help to train my imagination to work with my projects on PC =)


The second sketch, for which I also spent an 1 hour.




And finally, after these two sketches - I decided to start creating something big =) My story or game or animation, cinema and etc. I don't know yet. Still Undecided =) Time will tell.

And here are the first sketches of the game level which you can already play in the Dreams.







I also started my video creation diary. Maybe someone will be interested =)

First 2 days sculpting and art.




First art in the Dreams for PS4

General / 01 May 2019

The first art in Dreams. So far with dualshock4 .... Because of the holidays, I can’t get my PlaystationCamera, which is needed for Move =)) But nevertheless - this doesn't prevent to create and be inspired by this sandbox. I really under the strong impression that this application gives .. 

I got this art after 3 days of dating Dreams. I spent 30-60 minutes perday to practice. I am waiting for the moment when the all sculptures and brushstrokes can be transferred to a PC in the form of alembic, fbx or some other format .. The application features are amazing!





So also others there already create such masterpieces ..

For example =)