Ornatix/3ds Max/Maya: Как делать Realtime fur. 7 серия. ( RU Voice only)

Tutorial / 14 June 2021

ОСТАЛЬНЫЕ СЕРИИ --- 

1я серия на Patreon - https://bit.ly/3nAi4B4 

2я серия - https://youtu.be/vOLNlGjDe58 

3я серия - https://youtu.be/j77TUM8CRbk 

4я серия - https://youtu.be/zwBZv56icyA 

5я серия - https://youtu.be/xmAp6erc3WM 

6я серия - https://youtu.be/jZ0bjWPbVkE

Ornatrix/Maya: Feedback#1 на работу от Артема. (RU VOICE only)

Tutorial / 12 June 2021

Привет всем!
Начал записывать Feedback на работы моих Patreon-подписчиков
Суть в том, что мне кидают работу - в специальный канал на Discorde и я ее разбираю =)
В общем - приятного просмотра!



Custom hair for Metahuman - Cooper ( WIP - June 12, 2021)

Work In Progress / 12 June 2021

Small teaser. In addition to transferring the hairstyle to Meta-woman, I also took up Meta-man, I alternate it all by weeks =) in my free time - time.
So far, there are a lot of problems with the render, which I deal with ... and the shader needs to be tormented .. but here's what I already have =)
In fact, there are no bald spots .. and these are some kind of problems with shadows ... I also figth with this too =)













Ornatrix for Maya: Hair for games(real-time hair). Part 6

Tutorial / 07 June 2021


As I promised, I begin a series of videos with a demonstration of the complete creation of a hairstyle from scratch to the final - hair for games in Ornatrix + Maya + Unreal Engine

 In this case, it will be a man with a beard.

 I show all the stages of creation and in this series - I continue to work on the hairstyle for the groom plugin (alembic hair) in Unreal Engine 4.

 When I make an asset for myself, there are three stages to it.

1. Sculpted hair shape

2. Hair for rendering - as a reference and for Unreal Alembic Hair

3. Creation of haircards. This includes preparing the texture and the process itself.

 So I think it's already clear why the video begins with the stage of creating a hairstyle, and not immediately with the hair-cards.

If you find my videos USEFUL, you can express THANKS by supporting me on Patreon - https://bit.ly/3nAi4B4  - for this you will receive a lot of exclusive material, which includes early video WIPs, lessons without ads, discounts on models, scenes, access to a private Discord chat and much more.

 

 

Manequinn with hair for UE4 groom plugin(alembic hair) - asset overview and instructions.

Tutorial / 05 June 2021

In this video, I'm talking about my new hair asset, which I made in Orantrix Maya for the Unreal Engine 4 Groom Plugin (alembic hair)

 

From it you will learn:

- How can this model be used?

- What do you get after purchase?

- How to work with a project in Unreal Engine 4?

- What can you do in a project for Maya?

- What can you do with the HairShader included with the product?

- How to separately adjust root and tip color in Unreal Engine?

- How to add gray hair?

- How to draw a mask on the scalp and use it to dye your hair?

- How to color individual bunches in Ornatrix Maya and use this information in Unreal?

- How to prepare your Alembic using a Maya project?

- How to edit a hairstyle? For example, brush your hair in the right direction?

- How to rig your hair using guides and Adopt External Guides?

- How to transfer a hairstyle to any character using ZWrap, including MetaHuman?

 

Link to the project (renders) - https://www.artstation.com/artwork/L30z3A 

 

You can buy this asset here:

ARTSTATION - https://www.artstation.com/a/5567611 

 

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If you find my videos USEFUL, you can express THANKS by supporting me on Patreon - https://bit.ly/3nAi4B4  - for this you will receive exclusive material that includes early video vips, lessons without ads, discounts on models, access to private discord chat and many other interesting things.

 

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Ornatix/3ds Max/Maya: Как делать Realtime fur. 6 серия. ( RU Voice only)

Tutorial / 29 May 2021

В этом видео - я продолжаю записывать демонстрацию процесса создания шерсти под рендер в Ornatrix 3ds Max - для запекания в текстуру, которую мы будем использовать для текстуринга hair-cards.  

ОСТАЛЬНЫЕ СЕРИИ --- 

1я серия на Patreon - https://bit.ly/3nAi4B4 

2я серия - https://youtu.be/vOLNlGjDe58 

3я серия - https://youtu.be/j77TUM8CRbk 

4я серия - https://youtu.be/zwBZv56icyA 

5я серия - https://youtu.be/xmAp6erc3WM 

DIGITAL HUMANS: MAY, 29-30 - CG EVENT ONLINE 2021

General / 27 May 2021

MAIN COMPUTER GRAPHICS EVENT

CG EVENT 2021: Digital Humans is an attempt to identify trends in the field of visual content production associated with the upcoming digitization of our real world. We all have a lot of identifiers (from FaceID to TIN), biometric IDs and online wallets for a long time. Our payments, routes, orders and even our attention have long been digitized and stored on the web. It remains to hang a visual shell on it - here it is the world of cyberpunk.


Information about CGEvent - https://cgevent.ru/ 

Program - https://cgevent.ru/program-cg-event-2021-digital-humans 

CG EVENT Online 2020 Review - https://www.youtube.com/watch?v=KaVjSurJkvU 

CGEVENT Discord - https://discord.gg/r7FcuPf87r 

Ornatrix/Maya grooming for character "Commander" from Samir Mirzoyev. Part 1

Tutorial / 25 May 2021


This is a video series about creating a hairstyle in Ornatrix / Maya for the "Commander" character by Samir Mirzoev.

In this video, I show you how to get started with creating a hairstyle. Scalp preparation, special UV, mask drawing, and basic Ornatrix setup.

If you find my videos USEFUL, you can express THANKS by supporting me on Patreon - https://bit.ly/3nAi4B4  - for this you will receive a lot of exclusive material, which includes early video WIPs, access to a closed DISCORD chat, lessons without advertisements, scenes, discounts on models and many other interesting things.


Making of "Ponytail" with Ornatrix, Maya and Unreal Engine (UE4 groom plugin). Part 2.

Tutorial / 23 May 2021

This is the final part of this Making of and in this video I show you how I made the main hair, ponytail and baby hairs in Ornatrix Maya. And also how to export this hairstyle from it to Unreal Engine (alembic format) for the Groom Plugin.


 Previous part - https://youtu.be/SxG4G9WBSKg 

If you find my videos USEFUL, you can express THANKS by supporting me on Patreon - https://bit.ly/3nAi4B4  - for this you will receive exclusive material that includes early video vips, lessons without ads, discounts on models, access to private discord chat and many other interesting things.

Ornatix/3ds Max/Maya: Как делать Realtime fur. 4 серия. (RU VOICE ONLY)

Tutorial / 15 May 2021



В этом видео - я продолжаю рассказывать о создании шерсти под realtime в Ornatrix для 3dsMax/Maya

Показываю как сделать плавных переход между разным направлением плашек с помощью SurfaceComb и как загрузить рандомные proxy. Также демонстрирую запекание цветовой карты в Coiffure.

 

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1я серия на Patreon - https://bit.ly/3nAi4B4    

2я серия - https://youtu.be/vOLNlGjDe58 

3я серия - https://youtu.be/j77TUM8CRbk