This is the 2 episodes of Making of Hairstyle, which I created for StreamoidTechnologies in Ornatrix Maya and then rendered on Metahuman in Unreal Engine 5.
In this videos:
➡ Show how I colored the ponytail using the 5 groups created in Generate Strand Data and the special brush in Edit Guides.
➡ Show how I created the knot for the tail
➡ Show the hair shader settings in Unreal Engine 5 for each part.
➡ A simple example of how to export the vertex color drawn in Ornatrix to Unreal Engine and how to configure the material to display that color in the engine.
➡ about how I did baby hair and why I removed some of the hair in the back.
➡ Then we will talk about the main part of the hair.
➡ about how I colored this hair with a special brush in Ornatrix.
➡ How the ponytail was created