World Creator is the world's first real-time Terrain and Landscape Generator that performs all its generation and design processes entirely on the GPU using thousands of cores combining procedural power with creative freedom and efficiency of a real-time workflow.
In this lesson, you will learn how to export a landscape from World Creator 2 to Unreal Engine 4 by using a special SyncTool.
I’ll tell you how to avoid some problems with the installation of Visual Studio 2017 and a special module to improve compilation in the Unreal Engine 4. If you don’t install it, you simply cannot run the project with the World Creator plugin.
And I will show an export on the example of a scene with a volcano, which can be downloaded from the official site.
Other WC 2 tutorials here → https://bit.ly/32cdDl5
0:01 - Intro
0:05 - Tutorial theme
0:10 - Project creation in Unreal Engine 4.
0:45 - Install the WorldCreatorSyncTool plugin
1:46 - Install Visual Studio 2017 and a special module for the correct operation of the plugin.
2:21 - Run the project and compile the plugin.
2:54 - Loading a scene with a volcano from the official site.
3:20 - Landscape export to Unreal Engine 4.
3:45 - Import by using SyncTool
4:00 - Exposure and DOF settings
4:48 - Forrender Renderfarm
4:57 - Info-Partners
5:00 - Preview of the other lessons and playlists.
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Best regards, Andrew Krivulya aka Charly.
Music: ES_Pullin' Me In (Instrumental Version) - Craig Reever