Ornatrix Maya | Making of dreadlocks | Episode 1 - Stream - Oct 8, 2023

Tutorial / 18 October 2023


In this stream, I'm smoothly creating dreadlocks using MeshFromStrands in Ornatrix for Maya. Why don't I use the default workflow? Because it's easier for me to add ornaments and edit the hair under the ornaments later. This is just the first part, there will be more. 

ORNATRIX/MAYA/UE5 | MAKING OF #1-2: Metahuman custom hair | STREAMOID

Tutorial / 03 October 2023

This is the 2 episodes of Making of Hairstyle, which I created for StreamoidTechnologies in Ornatrix Maya and then rendered on Metahuman in Unreal Engine 5.


In this videos:

➡ Show how I colored the ponytail using the 5 groups created in Generate Strand Data and the special brush in Edit Guides.

➡ Show how I created the knot for the tail

➡ Show the hair shader settings in Unreal Engine 5 for each part.

➡ A simple example of how to export the vertex color drawn in Ornatrix to Unreal Engine and how to configure the material to display that color in the engine.

➡ about how I did baby hair and why I removed some of the hair in the back.

➡ Then we will talk about the main part of the hair.

➡ about how I colored this hair with a special brush in Ornatrix.

➡ How the ponytail was created

New account for 3D Grooming only | Please support

News / 18 July 2023


Hello everyone.

New profile:

https://www.artstation.com/cggrooming

I've been running this profile since 2014, and it's grown into a large and diverse community. I'm so grateful for all of your support, follows, and likes.

I'm currently focusing on 3D grooming, and I've noticed that not all of my followers are active on my new work. So I've created a separate profile for 3D grooming to see the effectiveness of its vision and to gather only fans of this business.


If you're interested in 3D grooming, please follow me on my new profile and like, comment and share my work. It's very important to me!

Thank you very much,

Ornatrix | Maya: New Dynamic Clump feature in v4

Tutorial / 26 June 2023

Welcome to another exciting episode where we explore and dissect the latest features in the world of 3D modelling and animation. In this video, we delve into the newly released Ornatrix Maya v4 and its outstanding feature - the Dynamic Clump.


WIP 0009 | 3D grooming for Cute Creature

Work In Progress / 17 June 2023

Update

  • improved the mask on the hands, so that the right paw was with the right fingers
  • improved clamps on right paw (not yet finished)
  • improved overall shape of hair on paws (not yet finished)
  • moved eyes closer to the paws to make them look more comical.
  • improved the overall shape of the quiff (not yet finished).
  • improved the overall shape of the base fur on the body and head (not yet finished)
  • improved whiskers



WIP 0008 | Cute fluffy Creature

Work In Progress / 10 June 2023

I did a little more work on the arms. Mostly all the effort went to the left one. Still have a lot of work to do, but decided to share so you don't forget about me =)
Happy viewing and have a great day!



Ornatrix | Maya grooming for character "Commander" from Samir Mir. | Episode 8

Tutorial / 06 June 2023

This is Episode 8 of the tutorial about creating a hairstyle in Ornatrix Maya for the Commander character, which was made by Samir Mir. 

In this video - I continue to work with the guides on the back of the head as well as behind the ear - in Edit Guides.



WIP 0007 - Fluffy Creature - Ornatrix | Redshift

Work In Progress / 30 May 2023

Started working on the leg details. There's still work to be done, but thought I'd post it so you don't forget me=)

Previous WIP


Ornatrix/Maya grooming for character "Commander" from Samir Mir. Episode 7

Tutorial / 24 May 2023

This is Episode 7 of the tutorial about creating a hairstyle in Ornatrix Maya for the Commander character, which was made by Samir Mir.

In this video - I continue to work with the guides in Edit Guides, namely improving the shape of the guides on the back of the head and near the ear. I talk about a new feature in Ornatrix v4 - Hide Non-Selected and you can already use it. When I recorded the video - it did not exist then, so I first select the guides, invert the selection and hide the excess. And now you can just isolate the guides you want right away - without doing anything unnecessary.

WIP 0006 - Fluffy Creature - Ornatrix | Redshift

Work In Progress / 16 May 2023

New creature from my "The Forester world"