Nvidia RTX 2080Ti perfomance test in Octane render 4.0, 2018, 2019.

General / 15 March 2019

Octane render 4.0, 2018, 2019 perfomance test with Nvidia RTX 2080 Ti. 




Video content:


0:08 - Octane 2019 RTX performance test in OctaneBench.


0:40 - Octane 4 test of orbx scene in 3ds max. 


2:56 - Octane 4 Standalone performance test on different scenes from benchmark.orbx


7:13 - Hedgehog scene test


10:27 - Octane 2018.1 exterior test


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

3D-Coat. Making of creature and render it in Corona Renderer. Part 2.

Tutorial / 07 March 2019


Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2.


Video Content:


0:01 - Intro

0:18 - InfoPartners

0:22 - Important information about turning on of subtitles.

0:29 - Information having an impact on the development of the channel and the output of the following lessons.

0:45 - Continuing to edit the proportions and details of the monster by using the different brushes.

3:03 - Use the Pose tool to correct proportions.

3:19 - Creating a mask and adding details to the base layer by using the Clay brush.

4:00 AM - Adding parts with the Draw brush.

5:25 - Using the Pose Tool to correct a pose.

8:45 - CutOff-brush to remove unwanted parts.

10:10 - I make special masks with the help of Freeze, in order not to touch the separate parts during the editing of the geometry.

10:26 - Continuing to work with the Pose and Move Tool.

10:59 - I draw additional tentacles in voxel mode with the Sphere brush. Also, again - I use Freeze and CutOff.

11:30 Paint texture in Paint-Room and export to FBX.

11:39 - Import models in 3Ds Max.

11:56 - Creating CoronaSkinMtl and configuring VertexColor.

13:43 - Lighting setup in Corona Renderer.

 14:15 - The ending.

14:31 -  The ending. Video preview of other lessons. A subscription button.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.


Red Dead Redemption 2 Atmospheric Panorama. Part 2 (Video reference project)

General / 03 March 2019

Red Dead Redemption 2 is an amazing game with a sophisticated atmosphere, textures and details. 

The goal of the project is to create a huge video reference for inspiration.

Slightly changed the approach to the recording of panoramas. I think that this will be more interesting when not only standing in one place, but also moving smoothly to interesting points - as if smoothly flying by a camera.

Enjoy watching!



Video content:


00:08 - 7 am Getting started =)

00:31 - Ducks

1:55 - Beautiful nebula and dawn.

2:27 - Forest view with trunks

3:49 - Wonderful view of the pier.

5:27 - Ship sails.

6:47 - I decide to go to the fisherman. Wonderful view of the beach.

9:11 - Successful catch.

12:00 - Wonderful view of the rocks.

13:06 - Come back.

13:41 - Otter runs into the water. A pile of trash on the shore.

14:01 - Ducks take off. Snake in the water.

15:22 - Go to the pier. The clock is half past twelve.

16:09 - Atmospheric view of the shore near the pier.

18:51 - Continuing to approach the pier.

20:23 - View of the buzzing plant.

21:08 - Walking along the pier. Beautiful view of the horizon.

22:04 - Beautiful view of the canoe. On the clock - ten to three.

24:22 - Go to the gazebo.

26:28 - I decided to climb onto the roof, as there will be a beautiful view from there.

28:49 - View from the roof. Strange area in water with spilled gasoline.

29:30 - View of the plant and a beautiful sunset.

33:14 - The sun went down. The night is coming.

34:15 - The moon came out. Atmospheric night.

35:41 - Ship with lights

38:29 - View of the night plant

40:34 - Beautiful night fogs.

43:19 - The dawn begins.

44:52 - 5am. Stunning sky.

46:09 - A funny bug with the sun in the water.

46:37 - 6 am

47:03 - The sun is gradually coming over the horizon. The birds begin to sing.

48:26 - View of the pier, factory, etc. at dawn.

48:49 - The ending. Jumping from the roof into the water.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.


Corona Distance Map. Examples. Part 1

Tutorial / 02 March 2019

Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.

In this video, I will show how to get an interactive boolean by using the Corona Distance map, as well as how to mix textures to achieve a realistic effect. How to change settings - to influence the blending pattern.



Video content: 


00:00 - 00:23 - Intro

00:23 - 00:42 - Important info about channel and this tutorial

00:42 - 1:20 - Where to find the texture of Corona Distance Map.

1:20 - 7:28 - The first example of using this map. Zbrush LiveBoolean vs Corona Distance Map Boolean.

7:28 - 10:37 - The second example. Use Corona Distance Map to blend different textures in the Diffuse slot. Bercon Noise.

10:37 - 11:11 - The ending. Video preview of other lessons.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

SpeedTree Cinema 8. Collisions and Clusters. Anchor Points.

Tutorial / 01 March 2019

SpeedTree Cinema 8. About collisions and clusters. Anchor Points and leaves on the branches texture.

We talk about how to remove collisions and create clusters to optimize the tree for engines. Learn to adjust the growth of leaves on the texture with the branch and will add Anchor Points.




Video content.


00:00 - 1:00 - Intro and what we will talk about in the lesson.


1:00 - 1:42 - Collisions in the Post tab.


1:42 - 9:35 - Textures for clusters from the Quixel Megascans website and how to create them in SpeedTree. Adding Anchor Points. The growth of leaves on the texture with branches. About the intersection of clusters.


9:39 - 12:27 - Leaf collisions. Collision settings in the Collisions tab on the left. Style. Take Parent. Weight. Pivot and Sphere Threshold.


12:27 - 12:58 - The ending. Video preview of other lessons.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.


Teya Conceptor. About brush creation for Kitbash. Lathe tool and different profiles.

Tutorial / 27 February 2019

In this video, we will talk about creating a custom brush from an object which was created in Zbrush and imported into the Teya. Also I'll show the Lathe Tool and its settings.



Video content: 


00:00 - 00:36 - Intro


00:36 - 00:48 - Important information for the development of the channel.


00:48 - 1:43 - Correction of errors which I had in the first part.


1:43 - 3:34 - About creating a brush in Teya Conceptor. Modeling a simple object in Zbrush for this brush.  


3:34 - 8:27 - Import an object from zbrush and create a brush from it. Brush settings and sorting in categories. Clone a brush with changed settings. 


8:27 - 11:27 - We are starting to create a custom organic brush. Lathe tool. Different profiles for rotation bodies. Cap. Holes. Bridge.


11:27 - 12:01 - The ending. Video preview of other lessons.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Red Dead Redemption 2. Discovery Part 3

General / 24 February 2019

Red Dead Redemption 2 is an amazing game with a sophisticated atmosphere, textures and details. 

The goal of the project is to create a huge video reference for inspiration.




Video content:


00:00 - 00:11 - Intro

00:11 - 1:12 - A little about the plans and different information for subscribers.

1:12 - 2:25 - Beautiful view near the cliff.

2:25 - 3:58 - I decided to turn off the road and walk deep into the forest to an unknown house. Very beautiful rainbow.

3:58 - 4:29 - The cry of a resident of the house who wants to drive me away. But I rested steadily onward. The result - an unexpected bullet in the forehead.

4:29 - 6:25 - Awesome atmosphere. I study the map and decide to walk past this house and see what else is interesting there.

6:25 - 9:43 - Surprise for me and incomprehensible ambush. Running away, I understand that they will catch up. Shoot back. Yes, I could immediately shoot back, but I don't want it. My goal is a peaceful walk as far as possible =) But the game constantly generates such situations and it actually creates the all dynamics.

9:43 - 11:04 - Walk on a horse to the lake. A passing train gives its atmosphere. Yes, I love them and therefore recorded

11:04 - 11:55 - Beautiful atmospheric view of the lake with a floating boat.

11:55 - 12:28 -  The ending. Video preview of other videos 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Genry. Haircut 1. Project presentation (Artstation Store)

General / 20 February 2019

Presentation of the project, which can be purchased at Artstation.


Link to the Artstation project -  https://goo.gl/KCyBrS


Video content:


00:00 - 00:05 - Subtitles warning


00:05 - 1:14 - Introduction. What are we going to talk about in the video? A brief overview of the project.


1:14 - 1:32 - What will be available after the purchase of the project? Demonstration of the file list.


1:32 - 2:19 - Demonstration of FBX / OBJ files.


2:19 - 2:45 - Zbrush project. 


2:45 - 3:00 - 3D-Coat project. 


3:34 - 3:56- Scene with hair mesh.


3:56 - 12:34 - Scene for hair mesh generation


12:34 - 14:04 - Scene for lowpoly hair generation.


14:04 - 15:28 - Scene with Ornatrix hair for production render in V-Ray Next.     


If you like this video:

► Click on the “Thumb up”

► Subscribe to the channel to avoid missing new releases

► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)

Enjoy watching!

Best regards, Andrew Krivulya aka Charly.


Redshift hair and skin material. The geometry of the eye and the lacrimal part. Brunette and pink

Tutorial / 19 February 2019

Redshift Render tutorial about skin and hair materials settings. In this video we will talk about the geometry of the eye, the lacrimal part and the anterior chamber of the eye. About lighting settings and different shades for hair. And also about how all the same to make a variety in color for transfer of a realistic shade.



Video content:


00:00 - 00:30 - Intro


00:30 - 2:45 - Redshift settings for realistic skin rendering.


2:45 - 3:09 - A few words about the lighting and light source settings.


3:09 - 5:35 - Eye material. How to make silicone or cartoon skin. The geometry of the eyes and tears. Anterior chamber of the eye. Camera settings for the correct flare in the eyes.


5:35 - 8:38 - Brunette hair material. Color diversity with Redshift HairRandomColor and Redshift HairPosition.


8:38 - 9:29 - Pink hair shade.


9:29 - 10:03 - The ending. Video preview of other lessons. 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.


World Creator 2. Texturing the landscape and texture settings.

Tutorial / 15 February 2019

A lesson about World Creator 2. Part 7.


In this video, let's talk about texturing a landscape and all its settings, as well as their effect on textures.




Video content:


00:00 - 00:18 - Intro


00:24 - 1:13 - Preparing the world for texturing.


1:13 - 2:21 - Textures tab. Create a layer. Adding grass texture.


2:21 - 2:52 - Review settings for textures. Operation and blending modes. Tiling and texture offset.


2:21 - 3:41 - Using gradient and its settings.


3:41 - 4:12 - Shade setting for blending texture with one color. Metalic and Smoothness.


4:12 - 4:18 - Adjusting the brightness and contrast of the texture


4:18 - 4:55 - Height Scale option.


4:55 - 5:42 - Texture Distribution Properties. Cavity.


5:42 - 6:39 - Follow Sun Direction.


6:39 - 7:09 - Noise Select.


7:09 - 8:25 - Height Select и Relative to Ocean.


8:25 - 9:02 - Slope Select.


9:02 - 9:19 - Angle Select.


9:19 - 9:25 - Weight


9:25 - 9:59 - General tab. Height Based. Tri-Planar. 


9:59 - 10:33 -  The ending. Video preview of other lessons.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.