Instant meshes in 3D-Coat. Fast Autoretopology

Tutorial / 18 May 2019

3D-Coat tutorial. Fast auto-retopology with Instant Meshes.


Dreams PS4. First Sketches with PS Move and starting to making something big

General / 12 May 2019

Hello everyone -  I finally got my PS Move + PS Camera and can fully work in Dreams PS4. And I want to share the new creativity with you in this awesome sandbox.

The first sketch after the 1st day of practice with PS Move, which I created in 1 hour.

I still feel like a complete newbie in this app =) But it inspire me to create something big =) And this help to train my imagination to work with my projects on PC =)


The second sketch, for which I also spent an 1 hour.




And finally, after these two sketches - I decided to start creating something big =) My story or game or animation, cinema and etc. I don't know yet. Still Undecided =) Time will tell.

And here are the first sketches of the game level which you can already play in the Dreams.







I also started my video creation diary. Maybe someone will be interested =)

First 2 days sculpting and art.




First art in the Dreams for PS4

General / 01 May 2019

The first art in Dreams. So far with dualshock4 .... Because of the holidays, I can’t get my PlaystationCamera, which is needed for Move =)) But nevertheless - this doesn't prevent to create and be inspired by this sandbox. I really under the strong impression that this application gives .. 

I got this art after 3 days of dating Dreams. I spent 30-60 minutes perday to practice. I am waiting for the moment when the all sculptures and brushstrokes can be transferred to a PC in the form of alembic, fbx or some other format .. The application features are amazing!





So also others there already create such masterpieces ..

For example =) 


Quixel Mixer stylized rocks and grass in 10 minutes with procedural material.

Tutorial / 28 April 2019

Quixel Mixer tutorial about creation of stylized procedure texture.


In this video you will learn how to create such a texture with which you can get a variety of stylized stones, rocks, and so on + stylized grass with different layers.



Playlist with other Making of - https://www.youtube.com/watch?v=0qxFoWRw9eU&list=PLFEKrClvOF5JdB1ucpJuPA4-OUBOca9eJ


Video content:

0:01 - Intro

0:06 - Forrender Renderfarm

0:15 - Info Partners

0:24 - Greeting

0:34 - Demonstration of the work with the parametric texture that we will create

1:20 - Creating a regular Solid Layer in Quixel Mixer

1:50 - Perlin Noise procedure mask

4:47 - Creating parametric rocks or stones

5:09 - Using different masks to adjust the shape. Noise, Position Gradient, Transform and Brightness / Contrast

7:29 - Adding an extra layer of color to rocks / stones

8:05 - Creating a Cavity Layer

9:01 - Ambient Occlusiion for the rocks

9:28 - Demonstration of what we have in final

10:05 - The ending. Video preview of other lessons.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.


World Creator 2.1.0. What's new? Part 1

Tutorial / 26 April 2019

A lesson about World Creator 2. Part 8.

In this video, we will talk about the new World Creator 2.1.0



Video content:


0:01 - Intro

0:05 - Forrender.com Render Farm

0:15 - Info Partners

0:19 - Important information about sub-titles

0:24 - Greetings.

0:33 - Important information about channel growing

0:45 - News about the update v 2.1.0

1:20 - About 10% discount during the purchasing for World Creator 2.

1:49 - New launcher

2:21 - About the performance of the new kernel

2:47 - About separate render settings for a separate project

3:15 - Change icons on the panel on the right

3:37 - New icons on the left panel

4:53 - New filter panel. Real-time preview.

5:43 - About the texture library and installing the Asset Library.

7:15 - About new options for working with textures.

8:25 - Roughness for Texture Distribution.

9:24 - A few words about the media library.

10:07 - New position of the Observe Tools.

10:25 - About zoom of the camera to the ground.

10:44 - Ending

10:59 - Preview of other lessons and a subscription button.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Phoenix FD. Simulation of coffee, honey, chocolate, blood, paint, ink and waterfall. Chaos Cloud.

Tutorial / 20 April 2019

Phoenix FD is a powerful tool for VFX simulations from the ChaosGroup.


In this video, we will talk about the simulation of coffee, honey, chocolate, blood, paint, ink, waterfall and render them on the V-Ray Cloud (Chaos Cloud)




Video content:


0:01 - Intro

0:05 - Renderfarm Forrender.com

0:15 - Info Partners

0:20 - Information about subtitles

0:32 - Greeting

0:34 - Important information about the life of the channel

0:48 - Coffee

2:02 - Honey

4:27 - Chocolate

6:31 - Blood.

7:42 - Paint

9:19 - Ink

11:25 - Waterfall

14:39 - I talk about which will be in the next lesson.

15:07 - Ending

15:26 - Preview of other lessons and playlists.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Quixel Mixer Asset. Part 4.

Tutorial / 20 April 2019

Sculpting windows in 3D Coat for displacement maps in Quixel Mixer.


In this video, I continue to show how to sculpt details for a displacement map in 3D Coat, as well as how to work with the new Curves tool.



Video content:


0:01 - Intro

0:08 - Forrender.com Render Farm

0:17 - Info Partners

0:21 - Subtitle Information

0:25 - Greetings and info about the lesson content

1:00 - Using primitives in 3D Coat to create other window details.

1:26 - Cutoff tool to trim the shape.

2:16 - VoxHide.

4:58 - PoseTool

6:58 - Creating a primitive for the profile of the curve.

10:07 - Ending

10:26 - Preview of other lessons and playlists.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Ornatrix Maya dreadlocks. How to make and render with V-Ray Next GPU?

Tutorial / 13 April 2019

In this video you will learn how to make dreadlocks with Ornatrix Maya and render them with V-Ray Next GPU.



Video content:

0:00 - Intro

0:06 - Forrender.com

0:15 - Info-partners.

0:27 - Creating a plane and using Ornatrix standard preset for the base form.

0:38 - Remove unwanted guides and draw new ones with the "Draw Strand Tool"

1:28 - Combing guides

2:01 - Using "Ox Multiplier" to get hairs that will twist and turn into dreadlocks.

2:41 - Adding "Strand Detail" for details.

2:50 - Using "Twist" to twist hairs.

3:21 - Setting the base of the dreads.

3:41 - Tip settings

3:53 - Increase volume

4:07 - Adding "Frizz"

5:09 - Applying "V-Ray Hair Next" material

5:27 - Choosing "CUDA" mode for GPU-render

5:38 - Adding light sources.

5:48 - Increased detail on the render.

6:55 - Setting up lighting

7:11 - Hair material settings

8:40 - Final result

8:50 - Ending

8:55 - Preview of other lessons and playlists.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Redshift hair settings. Part 2

Tutorial / 10 April 2019

Redshift Render tutorial about hair materials settings. Part 2.

In this video we will talk about the setting of black, blue, gray, red, red hair, natural and dyed blonde, and also learn how to make a gradient overflow of different shades.



Redshift playlist


Video content:

0:00 - Intro

0:05 - Forrender.com

0:16 - Info partners

0:19 - Information on the turning of the subtitles

0:23 - Greeting

0:38 - Actions for channel growing

0:50 - Black hair

1:36 - Blue hair

2:46 - Natural blonde

3:36 - Dyed blonde

4:40 - Gray hair

5:13 - Red hair

6:04 - Orange hair

7:04 - Gradient overflow

8:32 - Ending

8:49 - Preview other lessons and playlist.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Teya Conceptor. Part 3

Tutorial / 09 April 2019

Teya Conceptor - program for modeling in a few seconds from Arseny Korablev.

Paint with brushes from a huge library, make your own from your models and use Teya in your work with other programs.

In this video we will talk about the tool for creating bones, as well as creating a basic mushroom shape in Teya Conceptor and finalizing the concept in 3D-Coat to further create an organic brush.

Link to playlist - https://www.youtube.com/watch?v=NG8GTsTfpfw&list=PLFEKrClvOF5IrWWFwcc3rBUoh25H-OodZ




Video content: 

0:01 - Intro

0:06 - Forrender.com

0:15 - Info Partners

0:18 - Subtitle Information

0:24 - Greeting

0:33 - Important information for channel development

0:46 - The Bones tool. Editor bones.

1:30 - "Segments" to improve the quality of the form

1:36 - "Bridge Curve" to adjust the thickness of the area between the nodes

1:40 - "Flatten" for flat shape

1:47 - "Rotation Angle" for rotating the plane between the bones

1:58 - "Membrane" to create wings.

2:22 - Working with bones not in a plane, but in 3D space.

2:52 - Turning on symmetry for an interesting shape.

3:29 - Increase the radius of the node to merge forms.

4:46 - Using the "Lathe tool" to create a mushroom cap.

5:06 - Creating a mushroom stem.

6:22 - Import models in 3D-Coat and detailing in voxels mode.

6:39 - Working with hat concept

8:20 - Refinement the stem concept

11:42 - Ending

12:01 - Preview of other lessons and playlists.


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.