World Creator 3. Alpha.(build from 26 nov-2020) Experiments #7

Making Of / 29 November 2020

The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 7.



This is a video without editing. Like a live stream in a previous part.

26 Nov - developers updated the new Custom Base Shape. Now it has its own icon, "create" button, and improved subdivision tool.

In the first minutes, I show you what you will see in this video, and then - as always, the process of creating terrain with procedural materials and using the new "Custom Base Shape"

Previous parts:

* First impressions → https://youtu.be/qtTNn_im1sw 

* 1 → https://youtu.be/qa5yZPsZuwE 

* 2 → https://youtu.be/AkhWvgnG48o 

* 3 → https://youtu.be/NlsJPSCNXhw 

* 4 → https://youtu.be/N-MCRemI6Dk 

* 5 → https://youtu.be/sLiN6rBky4Q 

* 6 → https://youtu.be/x5o0Y318-BQ 


WHAT YOU NEED TO KNOW:

It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have.

Please be aware, that the PRE-ALPHA version only has a very limited amount of features included in World Creator 3 - some of these might be buggy for now.

The UI, the workflow, and many other things might and will change for sure.

This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2 AND creates absolutely amazing and outstanding results. Besides of that, the new UI system is way more modern, 100% flexible (World Creator has an integrated UI designer with which you can completely change the look of everything). Also, tons of new Distribution Rules have been developed for Filters, Textures, and 3D Objects - you now also may add as many Distribution Rules as you wish (no limits). You even will be able to develop your own Filters and Distribution Rules directly within World Creator :open_mouth:. Of course, there is a LOT MORE stuff (like the powerful Biome system on which everything is built upon) that awaits you and we will enroll the full feature list as soon as the closed ALPHA version is available for selected customers - please be patient on that, regular updates will come day after day/week after week.

BETA version has a delay of 2 weeks and will be available soon - all customers that purchased the Professional or Enterprise version of World Creator with an active maintenance plan will have access to World Creator 3 BETA as soon as available. We will inform everyone as well.

The first official release will be December 2020 (before Christmas).

We are super-duper hyped ourselves for World Creator 3 and cannot wait to deliver it to you all

We have a few open spaces for people with larger communities and subscribers, so you can join us on Discord and then let us know about your work. Also, like good artists, you can also ask for access to this Alpha, and then the developers will decide and possibly give you access.


What will be new in World Creator 3?

Honestly, A LOT. Please understand that we cannot talk about all the features right now, but we will introduce and showcase the early access soon.


What we can say, is:


 → It will be 2.5 times faster than World Creator 2.

 → It will have a real-time path-tracer creating ultra-realistic renders as seen in state-of-the-art movies.

 → It will have a new and ultra-powerful system for creating vast landscapes in real-time, tiled, and highly re-usable.

 → It will have an ultra-modern, sci-fi, and highly customizable user-interface that will blow your socks off.

 → It will have new and ultra-realistic Erosion filters included.

 → It will have new and 100% easy to use design capabilities that you've never seen before.

 → It will have full VR support.


If you thought World Creator 2 is awesome, then you go totally mad with World Creator 3 - guaranteed.


          Stay tuned for updates:


★Instagram - http://instagram.com/akcharly_art 

★Twitter - https://twitter.com/artofcharly 

★Facebook - https://www.facebook.com/artofcharly 

★ All interviews and articles with me - https://bit.ly/2MEZici 


        If you want to support this channel: 

★ - write a comment, like, and share this video on social networks. This is very important for its promotion.

★- buy any of the models here:

- ARTSTATION - https://www.artstation.com/artofcharly/store 

★- buy these plugins through these links.

  - BraidMaker - https://gumroad.com/a/1025700979 

  - Coiffure - https://gumroad.com/a/476017779 

  - CreativeBundle - https://gumroad.com/a/993899635 

★- buy any of the prints - http://bit.ly/2kcomuE 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.


Ornatrix v3 Workflow: How to get groups from ClumpIds and use "hide" in HairFromGuides?

Tutorial / 27 November 2020


Since Ornatrix v3 is out now. I decided to record such short videos without sound (with subtitles) demonstrating new instruments and how I personally use them in my work. Why no sound? Because - this way I will release faster.


In this tutorial, I'll show you how:


→ Add ClumpIds

→ Get a group for each of the Clumps

→ Isolate the desired part with hair

→ Use the new "Surface Tracking" feature in Edit Guides.


     More tutorials:


- Ornatrix Cinema 4D → https://bit.ly/3nVlJsk 

- Ornatrix Maya → https://bit.ly/2HILywo 

- Ornatrix 3ds Max → https://bit.ly/3nXZOAN 


     Video content:


0:00 - Information about subtitles and channel support. Thanks.

0:29 - Getting ClumpIds for clumps.

0:44 - Getting groups for each of the clumps.

2:03 - How to use "Hide" in "HairFromGuides" and demo of the new "Surface Tracking" in EG.

7:31 - Forrender Renderfarm

7:38 am - Promo code to use a 15% lifetime discount on our render farm.

7:40 - Info-partners

7:44 - Ending and preview of other lessons.


          Stay tuned for updates:


★Instagram - http://instagram.com/akcharly_art 

★Twitter - https://twitter.com/artofcharly 

★Facebook - https://www.facebook.com/artofcharly 



         All interviews and articles with me - https://bit.ly/2MEZici 



Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.



        If you want to support this channel:

★ - write a comment, like, and share this video on social networks. This is very important for its promotion.

★- buy any of the models here:

- ARTSTATION - https://www.artstation.com/artofcharly/store 

★- buy these plugins through these links.

  - BraidMaker - https://gumroad.com/a/1025700979 

  - Coiffure - https://gumroad.com/a/476017779 

  - CreativeBundle - https://gumroad.com/a/993899635 

★- buy any of the prints - http://bit.ly/2kcomuE 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

World Creator 3. Alpha.(build from 11 nov-2020) Experiments #6

Tutorial / 21 November 2020

The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 6.



This is a video without editing. Like a live stream in a previous part.

So, now the WC team added the new revolutionary Custom Base Shape!!!

In the first minutes, I show this tool and then show the making of another world from my imagination =) 


Previous parts:

* First impressions → https://youtu.be/qtTNn_im1sw 

* 1 → https://youtu.be/qa5yZPsZuwE 

* 2 → https://youtu.be/AkhWvgnG48o 

* 3 → https://youtu.be/NlsJPSCNXhw 

* 4 → https://youtu.be/N-MCRemI6Dk 

* 5 → https://youtu.be/sLiN6rBky4Q 


WHAT YOU NEED TO KNOW:

It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have.

Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now.

The UI, the workflow, and many other things might and will change for sure.

This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2 AND creates absolutely amazing and outstanding results. Besides of that, the new UI system is way more modern, 100% flexible (World Creator has an integrated UI designer with which you can completely change the look of everything). Also, tons of new Distribution Rules have been developed for Filters, Textures, and 3D Objects - you now also may add as many Distribution Rules as you wish (no limits). You even will be able to develop your own Filters and Distribution Rules directly within World Creator :open_mouth:. Of course, there is a LOT MORE stuff (like the powerful Biome system on which everything is built upon) that awaits you and we will enroll the full feature list as soon as the closed ALPHA version is available for selected customers - please be patient on that, regular updates will come day after day/week after week.

BETA version is planned for mid-November 2020 - all customers that purchased the Professional or Enterprise version of World Creator with an active maintenance plan will have access to World Creator 3 BETA as soon as available in November 2020.

The first official release will be December 2020 (before Christmas).

We are super-duper hyped ourselves for World Creator 3 and cannot wait to deliver it to you all

We have a few open spaces for people with larger communities and subscribers, so you can join us on Discord and then let us know about your work. Also, like good artists, you can also ask for access to this Alpha, and then the developers will decide and possibly give you access.


What will be new in World Creator 3?


Honestly, A LOT. Please understand that we cannot talk about all the features right now, but we will introduce and showcase the early access soon.


What we can say, is:


 → It will be 2.5 times faster than World Creator 2.

 → It will have a real-time path-tracer creating ultra-realistic renders as seen in state-of-the-art movies.

 → It will have a new and ultra-powerful system for creating vast landscapes in real-time, tiled, and highly re-usable.

 → It will have an ultra-modern, sci-fi, and highly customizable user-interface that will blow your socks off.

 → It will have new and ultra-realistic Erosion filters included.

 → It will have new and 100% easy to use design capabilities that you've never seen before.

 → It will have full VR support.


If you thought World Creator 2 is awesome, then you go totally mad with World Creator 3 - guaranteed.


          Stay tuned for updates:

★Instagram - http://instagram.com/akcharly_art 

★Twitter - https://twitter.com/artofcharly 

★Facebook - https://www.facebook.com/artofcharly 


         All interviews and articles with me - https://bit.ly/2MEZici 


Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.



        If you want to support this channel:

★ - write a comment, like, and share this video on social networks. This is very important for its promotion.

★- buy any of the models here:

- ARTSTATION - https://www.artstation.com/artofcharly/store 

★- buy these plugins through these links.

  - BraidMaker - https://gumroad.com/a/1025700979 

  - Coiffure - https://gumroad.com/a/476017779 

  - CreativeBundle - https://gumroad.com/a/993899635 

★- buy any of the prints - http://bit.ly/2kcomuE 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.




Fstorm. Hair render test on 2x2080ti in 3ds Max.

General / 20 November 2020

I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI in FStorm.


Render time - 2m14s

Samples - 10 000

Noise - 0.003

Primitives - 36.244.724


Other benchmarks - https://bit.ly/35QQVB5



This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards.

And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses.

Therefore, I'm recording a series of videos - not just comparing each of them, but the individual tests of each render on specific scenes.


Happy viewing!


           Stay tuned for updates:

★Instagram - http://instagram.com/akcharly_art

★Twitter - https://twitter.com/artofcharly 

★Facebook - https://www.facebook.com/artofcharly 


         All interviews and articles with me - https://bit.ly/2MEZici 


Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.


        If you want to support this channel:

★ - write a comment, like, and share this video on social networks. This is very important for its promotion.

★- buy any of the models here:

- ARTSTATION - https://www.artstation.com/artofcharly/store 

★- buy these plugins through these links.

  - BraidMaker - https://gumroad.com/a/1025700979 

  - Coiffure - https://gumroad.com/a/476017779 

  - CreativeBundle - https://gumroad.com/a/993899635 

★- buy any of the prints - http://bit.ly/2kcomuE 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Interview for Digital Art Live(issue 53) November 2020

Article / 17 November 2020

Today my interview for the UK magazine "Digital Art Live (issue 53) November 2020" was released. 

You can read it here -> https://bit.ly/3kqou2R 

More articles with me -> https://bit.ly/2MEZici 





Unreal Engine 4.26. Alembic Hair. Q&A Part 3. Official answers from the community.

Tutorial / 17 November 2020

Official answers from Epic Games (Unreal Community) to various questions regarding Alembic Hair (Groom plugin) in Unreal Engine 4.26. Part 3.




Previous parts:

https://youtu.be/IpSVbYveTQA 

https://youtu.be/vK05WU0YpV4 


 In this video we'll talk about how:

→ Dye the hair bundles and their ends in different colors

→ Import this into Unreal Engine 4

→ Fix alembic scripts error for exporting Xgen hair

→ Draw Vertex Paint in Xgen

→ Fix problem with Roughness

→ Fix chaos on eyebrows and other facial hair

→ Use animated alembic with Groom plugin

→ Export hair from Houdini,


     More tutorials:


- Unreal Engine 4  → https://bit.ly/2ExhTEx 

- Alembic Hair → https://bit.ly/3jIEUnQ 



     Video content:


0:00 - Lesson topic.

0:39 - Information for those who want to support this channel

1:00 - Acknowledgments

2:17 - How to color hair in Ornatrix without texture maps and UV coordinates? Is this possible in Xgen?

7:41 - Export channel vertexes for Unreal Engine 4

9:35 - Import of Alembic Hair to UE4. Activating vertex channels in Nick Rutlinh's material.

13:58 - Answer to question from Nick Shepperd. Fixed import problem in UE4 from Xgen scripts. Vertex Paint in Xgen.

18:41 - Checking Vertex channels from Xgen in Unreal Engine 4

20:25 - Official answer to the same question - from Epic Games

21:18 - Answer to question from Simon Barrionuevo: "Groom Shader Roughness"

26:09 - An appeal to Nick Rutlinh and some more official replies on this topic.

27:45 - Answer to question from Christian Hecht.

29:04 - Answer to a question from Flavio Gonzalez

29:55 - Concerning the export from Houdini. Analysis of the dialogue between Gabriel Arnold and Nick Burkard.

31:56 - Forrender Renderfarm

32:03 - Promo code to use a 15% lifetime discount on our render farm.

32:05 - Info-partners

32:09 - Ending and preview of other lessons.

 

          Stay tuned for updates:


★Instagram - http://instagram.com/akcharly_art 

★Twitter - https://twitter.com/artofcharly 

★Facebook - https://www.facebook.com/artofcharly 



         All interviews and articles with me - https://bit.ly/2MEZici 


Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.


        If you want to support this channel:

★ - write a comment, like, and share this video on social networks. This is very important for its promotion.

★- buy any of the models here:

- ARTSTATION - https://www.artstation.com/artofcharly/store 

★- buy these plugins through these links.

  - BraidMaker - https://gumroad.com/a/1025700979 

  - Coiffure - https://gumroad.com/a/476017779 

  - CreativeBundle - https://gumroad.com/a/993899635 

★- buy any of the prints - http://bit.ly/2kcomuE 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

World Creator 3. Alpha.(build from 16 oct-2020) Experiments #5

Making Of / 29 October 2020

The process of creating a landscape in World Creator 3. Alpha. Experiments. Part 5.




This is a video without editing. Like a live stream in a previous part.


The main goal is to achieve something new, not from the real world, but looking not worse =) that is why I don't watch references =) This is like searching =) 


Still missing a manual form editing, but this is still Alpha and I remember that =)


Previous parts:

* First impressions → https://youtu.be/qtTNn_im1sw

* 1 → https://youtu.be/qa5yZPsZuwE 

* 2 → https://youtu.be/AkhWvgnG48o 

* 3 → https://youtu.be/NlsJPSCNXhw 

* 4 → https://youtu.be/N-MCRemI6Dk 


WHAT YOU NEED TO KNOW:


It is a PRE-ALPHA version. That means, it is not a fully functional version and it has not all features included that the BETA or final version will have.

Please be aware, that the PRE-ALPHA version only has a very limited amount of features included of World Creator 3 - some of these might be buggy for now.

The UI, the workflow, and many other things might and will change for sure.

This new major version is a huge milestone for us. It not only has a real-time path-tracer implemented for photo-real renders (as you work) but also we developed a new Erosion system which is faster than in World Creator 2 AND creates absolutely amazing and outstanding results. Besides of that, the new UI system is way more modern, 100% flexible (World Creator has an integrated UI designer with which you can completely change the look of everything). Also, tons of new Distribution Rules have been developed for Filters, Textures, and 3D Objects - you now also may add as many Distribution Rules as you wish (no limits). You even will be able to develop your own Filters and Distribution Rules directly within World Creator :open_mouth:. Of course, there is a LOT MORE stuff (like the powerful Biome system on which everything is built upon) that awaits you and we will enroll the full feature list as soon as the closed ALPHA version is available for selected customers - please be patient on that, regular updates will come day after day/week after week.


BETA version is planned for mid-November 2020 - all customers that purchased the Professional or Enterprise version of World Creator with an active maintenance plan will have access to 

The first official release will be December 2020 (before Christmas).


We are super-duper hyped ourselves for World Creator 3 and cannot wait to deliver it to you all

We have a few open spaces for people with larger communities and subscribers, so you can join us on Discord and then let us know about your work. Also, like good artists, you can also ask for access to this Alpha, and then the developers will decide and possibly give you access.


What will be new in World Creator 3?

Honestly, A LOT. Please understand that we cannot talk about all the features right now, but we will introduce and showcase the early access soon.


What we can say, is:

→ It will be 2.5 times faster than World Creator 2.

 → It will have a real-time path-tracer creating ultra-realistic renders as seen in state-of-the-art movies.

 → It will have a new and ultra-powerful system for creating vast landscapes in real-time, tiled, and highly re-usable.

 → It will have an ultra-modern, sci-fi, and highly customizable user-interface that will blow your socks off.

 → It will have new and ultra-realistic Erosion filters included.

 → It will have new and 100% easy to use design capabilities that you've never seen before.

 → It will have full VR support.


If you thought World Creator 2 is awesome, then you go totally mad with World Creator 3 - guaranteed.


            Stay tuned for updates:


★Instagram - http://instagram.com/akcharly_art 

★Twitter - https://twitter.com/artofcharly 

★Facebook - https://www.facebook.com/artofcharly 


         All interviews and articles with me - https://bit.ly/2MEZici 


Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.


        If you want to support this channel:

★ - write a comment, like, and share this video on social networks. This is very important for its promotion.

★- buy any of the models here:

- ARTSTATION - https://www.artstation.com/artofcharly/store 

★- buy these plugins through these links.

  - BraidMaker - https://gumroad.com/a/1025700979 

  - Coiffure - https://gumroad.com/a/476017779 

  - CreativeBundle - https://gumroad.com/a/993899635 

★- buy any of the prints - http://bit.ly/2kcomuE 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.



World Creator 2. Export to Unreal Engine 4 + Brushify. Part 1

Tutorial / 26 October 2020

World Creator 2 Tutorial Series Part 13


In this video, we'll talk about how:


→ Create terrain using World Creator 2 and using sculpting tools, as well as different filters.

→ Create a special sand mask near the ocean

→ Import this terrain into Unreal Engine and Brushify

→ Assign auto-material

→ Configure Distance Tilling and enable Triplanar

→ Add a sand layer and apply the mask from World Creator.


    More tutorials:


- World Creator 2  → http://bit.ly/2lK3MSx 

- Unreal Engine 4 → https://bit.ly/2ExhTEx 

- Brushify → https://bit.ly/35xNbF0 



     Video content:


0:00 - Lesson topic. Thanks.

0:59 - Adjust the size of the terrain. Adding the ocean. Create a custom shape using the "Custom Base Shape".

4:48 - Adding Area and sculpting.

6:19 - Filters: "Mountains", "Sediment", "Erosion Fluvial", "Canyon Eroded".

9:23 - Sculpting the entire landscape

12:12 - Sand texture and mask for Unreal Engine 4

14:50 - Creating a project in Unreal Engine 4.25.4

15:24 - Add all Brushify assets to the project.

17:14 - Create a world folder and prepare all assets

19:22 - Starter Level and HeightMap import from World Creator 2.

23:55 - Activation of auto-material

25:35 - Distance Tiling

26:46 - How to remove stretched textures with Triplanar?

27:08 - How to adjust the sand layer?

29:15 - What will the next lesson be about?

29:54 - Forrender Renderfarm

30:03 - Promo code for using a lifetime 15% discount on our render farm.

30:05 - Info-partners

30:09 - Ending and preview of other lessons.

 


          Stay tuned for updates:


★Instagram - http://instagram.com/akcharly_art 

★Twitter - https://twitter.com/artofcharly 

★Facebook - https://www.facebook.com/artofcharly 


         All interviews and articles with me - https://bit.ly/2MEZici 


Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.


        If you want to support this channel:


★ - write a comment, like, and share this video on social networks. This is very important for its promotion.

★- buy any of the models here:

  - ARTSTATION - https://www.artstation.com/artofcharly/store 

★- buy any of the prints - http://bit.ly/2kcomuE 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Arnold 6 GPU. Hair render test on 2x2080ti+NVLink in 3ds Max. RTX ON

General / 18 October 2020

I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI + NVLink. Shown a variant with RTX.



Standard GPU settings = 9 min.

This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards.

And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses.

Therefore, I'm recording a series of videos - not just comparing each of them, but the individual tests of each render on specific scenes.

Other benchmarks - https://bit.ly/35QQVB5


            Stay tuned for updates:

★Instagram - http://instagram.com/akcharly_art

★Twitter - https://twitter.com/artofcharly 

★Facebook - https://www.facebook.com/artofcharly 


         All interviews and articles with me - https://bit.ly/2MEZici 


Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of, and so on.


        If you want to support this channel:

★ - write a comment, like, and share this video on social networks. This is very important for its promotion.

★- buy any of the models here:

ARTSTATION - https://www.artstation.com/artofcharly/store 

★- buy any of the prints - http://bit.ly/2kcomuE 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.

Octane Render 2020. Hair render test on 2x2080ti+NVLink. RTX ON

General / 11 October 2020

I continue to record my tests on the GPU. This time I decided to test my recent project on 2x2080TI + NVLink. Shown a variant with RTX.

10 000 samples = 23 min.



This video has no purpose to humiliate other renderings. I have already repeated this 100 times and will repeat it again. I'm just curious to check the performance of different renders in different situations - on my video cards.

And yet - I have no purpose to compare renders. I do not like to do this, because I believe that everyone is good in their own way and everyone has their own advantages, and I never pay attention to the minuses.

Therefore, I'm recording a series of videos - not just comparing each of them, but the individual tests of each render on specific scenes.

Happy viewing!

Other benchmarks - https://bit.ly/35QQVB5 


            Stay tuned for updates:

★Instagram - http://instagram.com/akcharly_art 

★Twitter - https://twitter.com/artofcharly 

★Facebook - https://www.facebook.com/artofcharly 


         All interviews and articles with me - https://bit.ly/2MEZici 


Hi, my name is Andrey Krivulya Charly and I am a 3d artist and started my career in 2009. On this channel - I share my experience and talk about all sorts of interesting and useful features of different programs, show my workflow, making of and so on.


        If you want to support this channel:

★ - write a comment, like, and share this video in social networks. This is very important for its promotion.

★- buy any of the models here: - https://www.artstation.com/artofcharly/store 

★- buy any of the prints - http://bit.ly/2kcomuE 


Enjoy watching!

Best regards, Andrew Krivulya aka Charly.