Ornatrix for Unreal Engine 5 | Mastering Realistic Fur Creation and Rendering

Tutorial / 05 February 2024

Dive into the art of crafting stunning, realistic fur in Unreal Engine with Ornatrix in this comprehensive tutorial. Join me as I unveil the full process of fur creation, from the initial steps of modeling to the intricate details of fur shader customization and rendering. This video is ideal for 3D artists, game developers, and graphics enthusiasts eager to explore the nuances of realistic fur simulation without the complexity of dynamics. Learn how to intricately design fur textures and efficiently utilize the powerful shader options in Ornatrix to achieve the most lifelike appearance. By the end of this tutorial, you'll be equipped with the skills to elevate your 3D models with beautifully rendered fur, enhancing the realism and depth of your projects. If you're looking to master fur creation in Ornatrix for Unreal Engine, this is the perfect resource for you. Remember to like, subscribe, and click the notification bell for more insightful content!

Of course, there is no limit to perfection. In this video, I have only shown the basic settings that can lead to a good result. Of course, you can get a result in a day, but to get a really cool result, you need to experiment with the settings. This can take anywhere from a few days to a few weeks, but eventually you will be able to create fur that looks amazing.

TIMING:

0:00 - Select the plane and apply Furball.

0:04 - Configure GuidesFromMesh.

0:17 - Next, go to the main settings and adjust the thickness of the guides for visual convenience.

0:28 - Delete all guides, as we are following my lesson - https://www.youtube.com/watch?v=C3g2YgzdV4Y - this was discussed in Discord. And in that lesson, I have 25 guides, so it is easier to repeat their placement manually.

0:35 - To do this, go to the Brushes tab and select the Create brush.

0:38 - In the settings of this brush, scroll down to the bottom and set Root Position = Center. This will allow us to create one guide per click.

0:46 - Create 25 guides in this way.

0:59 - Next, exit, disable the Create Brush, and go to HairFromGuides.

1:05 - Enable 100% hair display in the viewport using the Preview Strand Fraction option and set the number of hairs to 100K. Be careful with this, as it requires sufficient video card power.

1:19 - Apply Surface Comb.

1:24 - Go to Tool and select Sinks to configure the direction of the hair.

1:28 - Here, I temporarily reduced the number of hairs to 10K as it was slowing down the interaction with this tool.

1:45 - Now, you need to adjust the curvature of the hair.

2:01 - Adding Clump by guides.

2:37 - Next, we add SubClump. Here I show slightly different settings, which are more modern.

3:26 - Adding another SubClump.

3:50 - Let's adjust all the Clump again, here you always need to experiment to get an acceptable result. I recommend referring to references.

5:19 - Adding the first Frizz. I usually use it to diversify the shape of the first Clump.

6:06 - Next, add Frizz for the tips. If you look at the reference, they are not always flattened and there is a slight chaos.

7:09 - Add a Length modifier on top to diversify the length.

7:39 - Next, you need to add another Length after HairFromGuides, so all the upper Clumps will take this length into account and it will give more realism.

8:05 - Add a general Frizz for the whole shape.

8:55 - Here I add a little bit of chaos to each Clump, that is, when the shape is slightly fluffed up.

9:45 - Add another Frizz for individual flying hairs that stick out of the shape.

10:34 - To make the Frizz work better, you need to add more CVs to our guides using the Detail modifier.

10:49 - Since the number of points has changed, you need to reconfigure each Frizz.

11:50 - Convert Ornatrix to Native Hair and configure the shader (this is my custom shader that Leonhard from Ephere helped with). You can buy it with this model - https://bit.ly/33drmd5

14:16 - Use 3D-Coat to create an Albedo and Clump mask.

15:44 - Load Albedo into the shader.

20:03 - Set up the render camera.

20:45 - Configure the render settings.

21:21 - Next, if you don't like something, go back to Ornatrix and adjust each modifier.

22:31 - For example, I also add a Curl modifier to add variety to the guides.

27:21 - And a Noise modifier to add chaos to the hair and make it look even more realistic.

30:06 - Tweak the shader a bit more.

31:23 - And the lighting.

31:25 - Experimenting with different settings.

39:47 - Now we can render. As I said, I showed the basic settings so that you understand what you can experiment with. And there is no limit to perfection.


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Enjoy watching! 

Best regards, 

Andrew Krivulya Charly.

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Ornatrix Maya | Making of dreadlocks | Episode 1 - Stream - Oct 8, 2023

Tutorial / 18 October 2023


In this stream, I'm smoothly creating dreadlocks using MeshFromStrands in Ornatrix for Maya. Why don't I use the default workflow? Because it's easier for me to add ornaments and edit the hair under the ornaments later. This is just the first part, there will be more. 

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ORNATRIX/MAYA/UE5 | MAKING OF #1-2: Metahuman custom hair | STREAMOID

Tutorial / 03 October 2023

This is the 2 episodes of Making of Hairstyle, which I created for StreamoidTechnologies in Ornatrix Maya and then rendered on Metahuman in Unreal Engine 5.


In this videos:

➡ Show how I colored the ponytail using the 5 groups created in Generate Strand Data and the special brush in Edit Guides.

➡ Show how I created the knot for the tail

➡ Show the hair shader settings in Unreal Engine 5 for each part.

➡ A simple example of how to export the vertex color drawn in Ornatrix to Unreal Engine and how to configure the material to display that color in the engine.

➡ about how I did baby hair and why I removed some of the hair in the back.

➡ Then we will talk about the main part of the hair.

➡ about how I colored this hair with a special brush in Ornatrix.

➡ How the ponytail was created

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Ornatrix | Maya: New Dynamic Clump feature in v4

Tutorial / 26 June 2023

Welcome to another exciting episode where we explore and dissect the latest features in the world of 3D modelling and animation. In this video, we delve into the newly released Ornatrix Maya v4 and its outstanding feature - the Dynamic Clump.


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Ornatrix | Maya grooming for character "Commander" from Samir Mir. | Episode 8

Tutorial / 06 June 2023

This is Episode 8 of the tutorial about creating a hairstyle in Ornatrix Maya for the Commander character, which was made by Samir Mir. 

In this video - I continue to work with the guides on the back of the head as well as behind the ear - in Edit Guides.



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Ornatrix/Maya grooming for character "Commander" from Samir Mir. Episode 7

Tutorial / 24 May 2023

This is Episode 7 of the tutorial about creating a hairstyle in Ornatrix Maya for the Commander character, which was made by Samir Mir.

In this video - I continue to work with the guides in Edit Guides, namely improving the shape of the guides on the back of the head and near the ear. I talk about a new feature in Ornatrix v4 - Hide Non-Selected and you can already use it. When I recorded the video - it did not exist then, so I first select the guides, invert the selection and hide the excess. And now you can just isolate the guides you want right away - without doing anything unnecessary.

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Ornatrix C4D: How to use Modify Roots option in Edit Guides?

Tutorial / 11 April 2023

In this video, I'll be discussing how to use the Modify Roots option(Edit Guides modifier) in Ornatrix for Cinema4D. This option allows you to modify hair roots, which can be useful when creating realistic hairstyles. I'll be demonstrating how to use this option in this small video.

At the beginning of the video, I'll explain how to use Rotate with the Modify Roots option. Then, I'll demonstrate how to modify hair roots using various tools and settings.

Towards the end of the video, I'll provide some tips on using the Modify Roots option in Ornatrix for Cinema4D. I'll also answer some frequently asked questions that may arise when working with this option.

This video will be helpful for anyone working with Ornatrix for Cinema4D and looking to improve their hair styling creation skills. I hope you find this video informative and engaging, and can apply the new knowledge to your projects.

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TIMING:

0:00 - Voiced by SteosVoice

0:03 - Greetings

0:08 - What are we going to talk about in this video?

0:16 - You can become a channel sponsor and get a 95% discount on all my Assets + can watch any video with different voice dub.

0:27 - Instructions for those who are new to this channel and want to support me.

0:39 - Don't forget to like and subscribe to the channel.

0:46 - If we choose the Rotate Tool, then we have to turn off the Modify Roots option for the rotation to work properly.

0:59 - If we choose Move Tool, the Modify Roots option must be turned on again if we want to move the guide along the surface and not just change its direction.

1:10 - It's the same with the Scale Tool. If we want standard scaling, we turn off Modify Roots.

1:18 - If you liked the video - do not forget to like and subscribe to the channel.

1:30 - What is this channel about?

1:41 - Write in the comments - how long have you been doing 3D and what attracted you to this field?

1:47 - If you like what I do - telling you how to support me.

2:02 - What's in it for you?

2:18 - Don't forget to go to Youtube Community

2:29 - And, of course, subscribe to my Instagram.

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Enjoy watching! 

Best regards, 

Andrew Krivulya Charly.

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Mastering Metahuman Hair Painting with Ornatrix and Unreal Engine 5

Tutorial / 20 March 2023

In this video, I show how I created a complex hair painting in Metahuman using the Ornatrix plugin for Unreal Engine 5. I use the Vertex Hair Paint feature to paint the hair color directly on the hair model, allowing me to achieve a more accurate and realistic result. After finishing the painting, I demonstrate how to enable the display of the hair color in a special shader. This allows me to achieve a more realistic and natural look for the hair in my projects.

Throughout the video, I explain each step of the process in detail and provide tips to help you create your own Metahuman hair painting using Ornatrix. I also discuss some best practices for working with Vertex Hair Paint and shaders to help you achieve the best results.

Overall, if you want to learn how to create a beautiful and realistic hair painting in Metahuman using Ornatrix and Unreal Engine 5, then this video is for you!

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TIMING:

0:00 - Voiced by SteosVoice

0:03 - Greetings

0:08 - What are we going to talk about in this video?

0:20 - You can become a channel sponsor and get a 95% discount on all my Assets + can watch any video with different voice dub.

0:30 - Instructions for those who are new to this channel and want to support me.

0:41 - Don't forget to like and subscribe to the channel.

0:50 - So we have Metahuman and we want to dye her hair. What do we do?

0:58 - First, you have to select your character and activate the Ornatrix panel.

1:07 - After that - be sure to select Face Group.

1:10 - Convert Native Hair to Ornatrix Hair

1:22 - Add Edit Guides modifier

1:31 - To make things happen faster, I will select a certain part of the hair and hide the rest.

2:00 - Selecting Paint Brush

2:06 - Choose the right color and start painting

2:22 - Doing a complex paint job

2:41 - How do I dye just the selected part of my hair?

3:26 - Convert Hair to Native Hair

3:39 - How do we show the hair color we did?

4:46 - How do I keep dyeing my hair?

5:12 - If you liked the video - do not forget to like and subscribe to the channel.

5:22 - What is this channel about?

5:35 - Write in the comments - how long have you been doing 3D and what attracted you to this field?

5:40 - If you like what I do - telling you how to support me.

5:55 - What's in it for you?

6:11 - Don't forget to go to Youtube Community

6:22 - And, of course, subscribe to my Instagram.

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Enjoy watching! 

Best regards, 

Andrew Krivulya Charly.

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Learn How to Apply Color to Fur or Hair using Ornatrix/3ds Max/Arnold.

Tutorial / 13 February 2023


Are you looking for a way to make fur or hair come alive with color? Then look no further! This video will guide you step-by-step on how to apply color to your fur or hair with Arnold Renderer and Ornatrix for 3ds Max. I'll provide you with an in-depth look at color painting directly on hair and show you the best way to use Arnold and Ornatrix 3ds Max together to achieve stunning results - all in a simple, easy-to-follow format. By the end of the video, you'll have the knowledge and confidence to make your fur or hair look beautiful in renders!

In this video, I'll explain two methods to achieve amazing results in transferring color to fur. I will demonstrate the method you already know from previous videos, and then I'll also show you an advanced technique with a special brush in Ornatrix to paint fur exactly where you want it. After that, I'll give a detailed tutorial on how to render it correctly in Arnold Renderer with a special node.

And of course, I'll compare the rendering speed of such a fur in two different views, giving you all the information that you need to make an informed decision.

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TIMING:

0:00 - Voiced by SteosVoice

0:03 - Greetings

0:07 - What are we going to talk about in this video?

0:29 - You can become a channel sponsor and get a 95% discount on all my Assets + can watch any video with different voice dub.

0:38 - Instructions for those who are new to this channel and want to support me.

0:50 - Don't forget to like and subscribe to the channel.

0:57 - For Arnold Renderer I also use the same scene as in the previous tutorials.

1:17 - The first method of transferring color to fur is with a texture.

1:20 - Open the Material Editor and create Arnold Standard Hair

1:30 - Create an Image node, which we connect to Base Color and Diffuse Color slots.

1:40 - We add the desired texture.

1:53 - Increase the Diffuse Weight value to see the texture color

1:56 - Adjusting Anisotropic and Azimuthal Roughness

2:30 - Let's proceed to a review of the second method of direct paint on fur.

2:40 - Creating channels for painting with color

4:11 - Painting with color on fur

6:47 - Create a User Data RGB node to see the color on the renderer

7:03 - Select the channels in the Ox Arnold modifier, in order to have them on the renderer

8:01 - Testing the rendering speed without a denoiser

9:23 - We test the rendering speed with the denoiser. 11 times faster!

9:41 - Testing the rendering speed for CloseUp

11:03 - If you liked the video - do not forget to like and subscribe to the channel.

11:09 - What is this channel about?

11:19 - Write in the comments - how long have you been doing 3D and what attracted you to this field?

11:26 - If you like what I do - telling you how to support me.

11:41 - What's in it for you?

11:56 - Don't forget to go to Youtube Community

12:06 - And, of course, subscribe to my Instagram.

___

Enjoy watching! 

Best regards, 

Andrew Krivulya Charly.

___

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Learn How to Apply Color to Fur or Hair using Ornatrix/3ds Max/Octane

Tutorial / 02 January 2023

Are you looking for a way to make fur or hair come alive with color? Then look no further! This video will guide you step-by-step on how to apply color to your fur or hair with Octane and Ornatrix for 3ds Max. I'll provide you with an in-depth look at color painting directly on hair and show you the best way to use Octane and Ornatrix 3ds Max together to achieve stunning results - all in a simple, easy-to-follow format. By the end of the video, you'll have the knowledge and confidence to make your fur or hair look beautiful in renders!

In this video, I'll explain two methods to achieve amazing results in transferring color to fur. I will demonstrate the method you already know from previous videos, and then I'll also show you an advanced technique with a special brush in Ornatrix to paint fur exactly where you want it. After that, I'll give a detailed tutorial on how to render it correctly in Octane with a special node.

I also demonstrate how you can troubleshoot and avoid any bugs that I've described here:

➡Hair Tessellation - https://render.otoy.com/forum/viewtopic.php?f=111&t=77070

➡[Ornatrix] Display color issue with Octane Hair material -  https://render.otoy.com/forum/viewtopic.php?f=27&t=80945

➡[Ornatrix] EG Selection issue with Octane material - https://render.otoy.com/forum/viewtopic.php?f=27&t=80910

➡Autodesk Forum - https://forums.autodesk.com/t5/3ds-max-ideas/ornatrix-eg-selection-issue-with-octane-material/idi-p/11626915

And of course, I'll compare the rendering speed of such a fur in two different views, giving you all the information that you need to make an informed decision.

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TIMING:

0:00 - Greetings

0:05 - What are we going to talk about in this video?

0:26 - You can become a channel sponsor and get a 95% discount on all my Assets

0:35 - Instructions for those who are new to this channel and want to support me.

0:47 - Don't forget to like and subscribe to the channel.

0:54 - For Octane Renderer I also use the same scene as in the previous tutorials.

1:09 - The first method of transferring color to wool is with a texture.

1:12 - Creating the Octane Hair Material

1:19 - Create an RGB Image node to load the texture

1:32 - Connecting it to the Diffuse and Albedo slots

1:41 - Adjust Longitudinal and Azimuthal Roughness for proper gloss.

2:05 - Turn on 100% hair rendering in viewport, and the Movable Proxy setting if it's not on.

2:27 - Go to render settings and select "All Objects" for the "Notify objects on render" option in the "Kernel" tab.

2:51 - Load texture with color - in RGB Image node.

3:19 - Since Octane Renderer hasn't added an option for smoothing hairs yet - add the Strand Detail modifier to solve this issue.

4:52 - Create another Ornatrix object - to use the second method. I decided to create a new object, because it's easier to show the work of this method on it.

5:37 - Talking about a bug in Octane that causes the selection and color not to be displayed - after painting.

5:45 - Choosing temporarily Arnold Renderer to solve the issue (though later I will show how to avoid this step on the advice of the developers from OTOY)

6:06 - Showing the solution from the developers.

8:31 - Saying that I got the developer's advice a little later, so the rest of the video will be shown with my solution, but you can safely use the solution from OTOY. Since there is nothing on the screen at the time of my story - decided to show you my favorite Forza Horizon 5.

8:58 - Figuring out how to start hand painting the hair.

9:13 - Choosing a Paint Brush

9:25 - Activating Multi-Channel(RGB)

9:32 - Add the three Color Channels - Color_R,G,B

10:26 - Drawing on the hair in the right place

13:25 - I tell you how to render the resulting color.

14:07 - Setting up the renderer for the test and running the tests.

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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.



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