Learn How to Apply Color to Fur or Hair using Ornatrix/3ds Max/Redshift

Tutorial / 10 December 2022



Are you interested in learning how to apply color to fur or hair using Ornatrix/3ds Max/Redshift? If so, then this video is for you! In this tutorial, we'll walk you through the basics of using Redshift Principled Hair to add color to fur or hair, and 3ds Max and Redshift to create the final render.

In this tutorial, you'll learn how to use Redshift Principled Hair Mtl to add color to Ornatrix fur or hair, and 3ds Max and Redshift to create a final render. After watching this video, you'll be able to apply color to fur or hair using Ornatrix/3ds Max/Redshift effectively!

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TIMING:


0:00 - Welcome and what will this video be about?

0:16 - How to become a channel sponsor and what do you get for it?

0:25 - If this is your first time on this channel?

0:36 - Don't forget to like, subscribe, and comment.

0:45 - For Redshift, I use the same model as in the V-Ray lesson.

1:01 - Create Redshift Principled Hair Material

1:17 - We set up the material and see what happens on the renderer.

1:53 - We see that the color did not appear. To do this, set Albedo Mix = 1

2:16 - Drag the same map to the Tint slot to adjust the correct shade of glitter.

2:31 - Since we don't need 100% of the map for this task, we need to create a node with which we will adjust the percentage of white and texture.

2:55 - Create an RS Color Mix node for this task.

3:44 - To remove the ribbing of the hair and make it smoother, we need to turn on several options in the Hair tab.

4:14 - To do this, turn on "Min Pixel Width" and "Tessellation

4:56 - Turning off Redshift Hybrid Render for the GPU test

6:14 - Turning on CPU and Hybrid Rendering

7:31 - If you liked this video, don't forget to like it, subscribe to the channel and write a comment.

7:41 - If this is your first time on this channel, I'll tell you what it's about.

7:54 - Write in the comments, how long have you been doing 3D and why did you choose this field?

8:00 - If you like what I do - telling you how to support me.

8:15 - I explain what this will do for you.

8:30 - Don't forget to check out my Youtube community where I share all kinds of news.

8:41 - Don't forget about my instagram, where I share my work and in WIP.


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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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Learn How to Apply Color to Fur or Hair using Ornatrix/3ds Max/Vray

Tutorial / 05 December 2022

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Are you interested in learning how to apply color to fur or hair using Ornatrix/3ds Max/Vray? If so, then this video is for you! In this tutorial, we'll walk you through the basics of using V-Ray Hair Mtl to add color to fur or hair, and 3ds Max and Vray to create the final render.

In this tutorial, you'll learn how to use V-RayHairNextMtl to add color to Ornatrix fur or hair, and 3ds Max and Vray to create a final render. After watching this video, you'll be able to apply color to fur or hair using Ornatrix/3ds Max/Vray effectively!

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TIMING:

0:00 - Welcome and what will this video be about?

0:10 - How to become a channel sponsor and what do you get for it?

0:21 - If this is your first time on this channel?

0:31 - Don't forget to like, subscribe, and comment.

0:39 - I show you the object we are going to work with. You can create any other

0:44 - Demonstration of the textures that will be used in the lesson. You can also use any other textures. I chose these because subscribers had issues with displaying colors and the proper distribution of white and black.

0:52 - Drag and drop the textures into the Slate Material Editor and rename them differently so as not to get confused later.

1:04 - Creating VrayHairNextMtl

1:11 - To get the color from a texture, you first need to load it into the Diffuse Color Slot. 

1:17 - And if your goal is to get 100% diffusion, then set Diffuse Amount = 1.

1:22 - Check what we get on the renderer.

1:40 - If we want to get a more realistic result with glitter, we need to decrease the Diffuse Amount to 0.3-0.5, and Melanin = 0.

1:48 - To keep the wool color intact, you must load the same texture into the Dye Color slot.

1:57 - We check another texture with black and white stripes.

2:05 - As you can see, everything works correctly. Where white is white wool, where black is black wool.

2:13 - Reducing the size of the wool to better see how Ornatrix is working out the colors.

2:24 - Subscribers have been asking why it works the other way around for them. Because the bug is that you load all the textures in the Melanin slot... If you do everything as I showed you, everything will work.

2:47 - In the next video we'll talk about Redshift.

2:50 - If you liked this video, don't forget to like it, subscribe to the channel and write a comment.

3:00 - If this is your first time on this channel, I'll tell you what it's about.

3:10 - Write in the comments, how long have you been doing 3D and why did you choose this field?

3:19 - If you like what I do - telling you how to support me.

3:33 - I explain what this will do for you.

3:48 - Don't forget to check out my Youtube community where I share all kinds of news.

4:00 - Don't forget about my instagram, where I share my work and in WIP.

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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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Ornatrix UE 5: Demo Clump Brush in Unreal Engine 5

Tutorial / 23 November 2022

In this video - I show the DemoClump brush in Ornatrix for Unreal Engine 5. This brush can be used to manually create Clumps from selected hair. Sometimes you need this when you just need to manually edit something. Yes, we have the Clumper modifier and we have manual selection of guides there too, but this brush is also - sometimes - useful =) Because you have complete control over how the Clump will behave. 

This brush can be used with both Edit Guides and regular hair, which you get after using the Create brush. 

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The purpose of the series - quickly show something interesting and useful related to this plugin. 

I do not spend time on the voiceover, as there are already basic lessons - which also need to do =) But since - I do not upload them very often, need to do something else - to grow the channel.

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TIMING:

0:00 - Select the User tool

0:07 - Go to the User Brushes tab and activate the DemoClump brush

0:18 - Select the desired amount of hair

0:21 - Activate "Affect Selected Only" to make the affects of the brush apply only to selected hair

0:24 - Using the tool. I'm showing this fairly quickly, without wasting time making a perfect selection. Clearly, you can select more neatly and get the right bundle of hair.

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PREVIOUS SERIES:

➡️PLAYLIST

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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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Ornatrix/Maya grooming for character "Commander" from Samir Mir. Episode 6

Tutorial / 10 November 2022

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This is Episode 6 of the tutorial about creating a hairstyle in Ornatrix Maya for the Commander character, which was made by Samir Mir.

In this video - I show how you can create guides faster by using the new Create tool and accounting for interpolation between guides.

And also - continuing to work with the guides - to improve the shape of the hair.

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TIMING:

0:00 - Greetings and what's coming up in this episode.

0:54 - Showing the new Create tool - for quickly creating guides in Edit Guides. It allows you to consider interpolation between guides and create the correct direction, unlike the Plant Guide Tool.

2:56 - Showing the result where we left off in episode 5. 

3:01 - Continuing to meditate on the guides.

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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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Ornatrix Features #39 - Record button in Animation Cache to make keyframe animation in Maya

Tutorial / 30 October 2022

In this video, I show a feature in Ornatrix Maya that subscribers have been asking for a very long time. It's the ability to animate hair without simulation - frame by frame. When you can change the shape somehow with any tools and set a key, then go to another frame and make more changes. After that, you interpolate the frames and get a smooth transition animation from one state to another. 

Animation Cache and the new Record Frame button are used for this.

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The purpose of the series - quickly show something interesting and useful related to this plugin. 

I do not spend time on the voiceover, as there are already basic lessons - which also need to do =) But since - I do not upload them very often, need to do something else - to grow the channel.

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TIMING:

0:00 - Select HairFromGuides and assign Animation Cache over it.

0:12 - Save the first frame with the Record Current Frame button

0:19 - Move the animation slider to frame 30. You can animate frame by frame if you like. Here I want to show how interpolation between frames works.

Change the shape of hair in Edit Guides. Just combing it. You can also do any manipulation in Edit Guides with any tools. 

0:38 - Saving the resulting frame.

0:40 - Checking what we got.

1:04 - Here I decided to assign the Surface Comb modifier, because with it you can quickly set the direction of hair and its length with special manipulators. Again, you can assign any modifier for your experiments.

1:06 - Using the Sink Tool - I create additional guides.

1:13 - Saving the frame again and seeing what happens.

1:21 - For frame 60 - I change the shape again.

1:41 - I do 500 frames to have more creativity.

2:32 - I add Edit Guides on top of Surface Comb to take the shape into account and edit the hair instead of the guides. Then I experiment with the shape by adding different iterations in different frames.

6:04 - Watching the resulting animation. Then it's up to your imagination. You can animate whatever you want. Drop your experiments in the comments.

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Enjoy watching! 

Sincerely, Andrew Krivulya Charly

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Ornatrix UE 5: Create/Delete Brushes for Metahuman hairstyle in Unreal Engine 5

Tutorial / 24 October 2022

In this video I demonstrate the Create/Delete brushes for creating hair in Ornatrix Unreal Engine 5 - for the Metahuman character.

This is a quick tutorial and here - I didn't set out to create a complete AAA-quality hairstyle. The purpose of this video is to show basic tools with which you can experiment. Because a full lesson from start to finish - requires more time and of course it must be with my comments. As you can see with the hair for Commander - it takes a long time, and I just can't wait to show you the work in Unreal Engine. Naturally I will create full-fledged tutorials with comments, but a little bit later. 

Nevertheless - after watching this video, you'll already learn how to use Create/Delete brushes and you'll be able to get your first hairstyles. By the way, share what you get in the comments (link to WIP, artstation and so on). I'd love to see your results.

With these brushes - you can draw or remove hair - by selecting a character's head.  This is already enough to start and practice creating your first hairstyles.

Also, in the video - I show the Comb brush - for combing hair. It can be used not only to comb, but also to select and remove selections from the hair.

To display the Ornatrix panel - you need to press Shift+9 

To select the hair while combing, use the Shift+Ctrl combination. 

If at the moment of selection, release Shift - then you can remove it from the desired amount of hair.

If you want to repeat the shape of already combed hairs, that is to enable interpolation between them - you need to create another Edit Guides and already draw in it. This way Ornatrix will take into account the new shape. 

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TIMING:

0:00 - Open Unreal Engine and select the character's head

0:10 - Activate the Create brush to draw hair

0:20 - Comb hair with the Comb brush.

0:28 - Add the Change Width modifier to adjust the thickness of the hair.

0:38 - Continue combing and editing the hair

1:07 - Here I add another Edit Guides - in order to account for the edited shape and while using the Create brush - to take it into account.

2:13 - Bake the result and continue adding hair

6:58 - Add Push Away From Surface to remove intersections with the head.

7:25 - Adding Symmetry. That way we get a quick hair style. Obviously, this is not the final result, but it will be enough for your experiments.


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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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Ornatrix/3ds Max/Corona renderer: How to improve hair sampling on render?

Tutorial / 21 October 2022

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In this video, I will explain how to improve hair sampling during Ornatrix hair rendering in 3ds Max/Corona Renderer.

Not everyone knows and understands that, more often than not, poor quality hair sampling is not really sampling, but just a small resolution for your task, or you just haven't rendered enough time. 

For CloseUp - it is enough to move the camera, increase the resolution - if the first action is not enough and turn off the option "Render as planes" in CoronaHairMod.

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The Q&A section is video answers to subscribers' questions which they asked in various groups, comments under videos, etc.

This video I recorded a long time ago, when there was a page and group in VK. 

As I said, I'm just transferring all the video answers from the old channel. If something is out of date in such videos, I supplement them with new and up-to-date information.

A list of current questions that are hanging in the queue - you can see here - https://charlytuts.blogspot.com/2022/08/list-of-questions.html

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TIMING:

0:00 - What will we talk about in this video?

0:37 - Demonstrating a HairSampling issue in CoronaRenderer from a subscriber.

0:53 - Showing an example with the same issue.

1:18 - Increasing resolution to 4K to fix hair pixelation.

1:22 - Turning off the Render as Planes option in CoronaHairMod. 

1:28 - See what happened. As you can see - the issue is fixed. Yes, you can zoom in on the camera and thereby improve the quality in a small resolution. But more often it is the need to render a large resolution, so that when you zoom in the renderer - we don't see pixels and bad samping.

1:34 - Checking hair with CoronaHairMtl

1:45 - Reduce the thickness of the hairs to check the rendering quality with this result. Since in the subscriber's example - they were just thinner.

1:53 - Here I say always look at the picture at 1:1 scale. But if there is a need for 2:1 quality, etc. - just increase the resolution. For example, you need such a picture for a bigboard or for printing. At the same time, if you need just a close angle - just zoom in the camera and turn off the "Render as Planes" option in CoronaHairMod.

2:16 - If you liked this material, please don't forget to like this video, subscribe to the channel and write at least "thank you" - in the comment below it.

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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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Ornatrix/Maya: Instructions for the scene to work with HairCards.

Tutorial / 14 October 2022

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GUMROAD

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This is a video tutorial for a scene I posted on ARTSTATION because subscribers asked for it.

It will be more useful to those who are just beginning their journey - in Realtime hair grooming and still afraid to dive into the maze of Coiffure. 

The scene includes - sliced haircards from textures + all the maps needed for Unreal, Marmoset and so on... 

All you have to do is to start creating hair planes from this preset. I showed you how to do it approximately in this video tutorial. 

Also - you can watch all the material in this playlist

As my subscribers have shown - the lessons in this playlist are enough to start making your own HairCards =)

About Branching in 3ds Max - you can watch this video

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TIMING:

0:00 - Demonstration of a scene with basic textures

0:07 - Demonstration of the textures that are included in the archive with the scene

0:48 - Showing the haircards I created from these textures

1:10 - How do I start creating haircards on a scalp? 

1:55 - How do I create a layer without Branching?

2:16 - How do I apply a haircard preset to guides?

3:17 - Demonstrating drawing haircards - based on one guide using the new "Create" tool.

4:03 - Which Proxy to use for FlyAway?

4:15 - How to prepare an Asset for export to UE, Marmoset, etc.?

4:50 - How to get the right number of triangles?

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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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Ornatrix/Maya/V-Ray grooming for character "Commander" from Samir Mir. Part 5

Tutorial / 12 October 2022

OTHER VOICEOVER

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This is the fifth episode of Ornatrix Maya and V-Ray hairstyling for the "Commander" character Samir Mir. 

In this video:

➡️ I continue working with guides and different modifiers, as well as rendering a little in V-Ray - analyzing the result.

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TIMING:

0:00 - Greetings and what this series will be about.

0:48 - Continuing to work with the guides

1:05 - Isolating a paired group of guides, because that's how I feel more comfortable working with them. Hiding the other guides so they don't get in the way.

1:19 - Assigning another group to these guides. This is done so that it was convenient to select them and the guides visually differ from each other - also for convenience. The different colors make it easier to control intersections.

1:36 - Adding an even number of guides. From my observations, this is how you get the best interpolation of the hair. And if you do Clump by Guides - it's easier to control everything. I've already said that Ornatrix - there are no clear rules on how to do everything. It's very flexible - in that respect.

9:41 - Here, I've turned on the mask to check - the correct placement of the guides.

12:20 - Checking the result on the renderer and adjusting the V-Ray Hair Mtl.

12:32 - Analysis of the reference. I can see now that the hairstyle turned out - more lush than in the original.

13:13 - Correcting the top of the hairstyle.

18:14 - Fixing the hair mask

19:49 - Looking at the back of the head and comparing it to the reference. Making edits.

22:40 - Adding variety to Clump - using the mask.

26:40 - Working on the Temples.

28:20 - Fixing the forehead hair.

30:27 - See what came out of these iterations.

30:53 - Don't forget to write a comment. Even a simple "thank you" is enough. It helps me promote my videos. Also, like and share the video with your friends.

30:57 - To be continued...

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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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Ornatrix UE 5: First launch and performance test in Unreal Engine 5

Tutorial / 29 September 2022

In this video - I run Ornatrix for Unreal Engine 5 and try to create something - to test performance and usability.

In this case - 1 million hairs in HairFromGuides runs on my 3080(16GB) PC at 45-60 FPS, which is great for creating cinematics and more. Even if it was 5-10FPS - it's acceptable for work. 

I'm also testing a basic simulation. I've never done one before, so I just made some basic settings for the test. 

In this video - I didn't have a goal to create some awesome asset. Just testing different modifiers. In the future - of course - there will be detailed lessons with comments. 

But the settings I show you can easily use in your work. It is enough to experiment with them to achieve acceptable results.

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CONTENTS:

0:00 - Adding FurBall Preset to the object.

0:08 - Add SurfaceComb to adjust the direction of the hairs

0:25 - Entering 100K hairs to make it easier to see what's coming out.

0:29 - Add Clump to create bunches

0:55 - Adding SubClump to break up those bundles - into smaller ones.

1:17 - Adding Frizz to Clump

1:37 - Adding Frizz for overall shape

2:04 - Activating 1 million hairs. Be careful here, you should have a pretty powerful video card. In general - pick the value that's right for your PC.

2:22 - Converting Ornatrix Groom into Unreal Groom for the simulation test.

2:34 - Making basic simulation settings

3:34 - Going back to the Ornatrix object again to add Curling to create chaos and hair curl.

4:00 - Testing the simulation again on Unreal Groom. 

4:14 - Changing the simulation settings.

4:30 - Testing performance with the new settings.


Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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