Part 4 of my "Introduction to Ornatrix 9 for 3ds Max" tutorial series is now available.
In this episode, I continue working with the Create Brush grooming pipeline inside Ornatrix 9 for 3ds Max. This series is focused on a practical brush-driven approach, where the groom is built step by step, section by section, instead of relying only on a traditional mask-based workflow.
This part focuses on refining the hair structure and improving the preview workflow while building the groom.
In this lesson, I cover:
- organizing guide sections with "Select By Group"
- adding controlled randomness to guides
- using Edit Guides after HairFromGuides
- smoothing the groom with Ornatrix Strand Detail
- working with Point Count for smoother long hair
- shaping hair clumps with Create Brush in Random mode
- using baked guides to control custom hair shapes
- adjusting "ChangeWidth" for a clearer viewport preview
- previewing Ornatrix hair with V-Ray
- using Chaos Vantage Live Link for faster visual feedback
The goal of this series is not just to show separate tools, but to explain how to think about the grooming structure while working: guide flow, clump behavior, strand detail, viewport readability and final preview.
Watch the full tutorial here: