Second episode of the "Mask Pipeline" series, recorded in collaboration with Ephere.
In this breakdown, I demonstrate how to move from a chaotic grooming process to a structured, procedural workflow using Ornatrix 9 in 3ds Max.
Key techniques covered in the video:
- The "Mask Pipeline" Logic: Using Strand Groups to isolate Occiput, Temples, and Bangs.
- WORKFLOW HACK: Using the 'Strand Length' modifier for easy internal guide selection.
- Data-Driven Grooming: Integrating Gaussian Splatting & Raw 3D Scans (Figgy from 3Dsk) for physical volume verification.
Full tutorial is attached below.
Soft: 3ds Max 2025, Ornatrix 9.
Render: V-Ray / Corona.
Reference Asset: 3Dsk