You’ll learn how to:
• Export curves from ZBrush and prepare them in Maya
• Convert curves into Ornatrix guides and export with Ornatrix Alembic
• Import into Unreal Engine and set up the Groom component
• Edit and refine the hairstyle with Ornatrix UE tools
• Adjust density, brush new strands, and tweak hair materials
By the end, you’ll have a complete workflow from ZBrush to Unreal with a fully editable hairstyle inside Ornatrix UE.
Have you tried bringing ZBrush grooms into Unreal yet? Share your experience in the comments!