[TUTOR] Procedural Hair Cards Workflow | Ornatrix C4D

Creating high-quality hair cards for real-time characters is a meticulous art. While there is no substitute for an artist's manual control and creative vision, the right tools can help optimize the most tedious parts of the pipeline.
In this workflow breakdown, we explore how Ornatrix can assist and speed up specific steps in your real-time hair workflow. Rather than replacing the manual work of a grooming artist, our procedural texture generation and meshing algorithms are designed to give you more flexibility and save hours during iteration.
Key workflow highlights:
- Procedural Texture Generation: Generate Alpha Opacity hair textures directly from dense grooms on the fly.
- Flexible Meshing: Use the Mesh from Strands modifier to structure hair into flat ribbons or cylindrical groups.
- Instant Iteration: Tweak hair thickness, rotation, or shape, and seamlessly update the texture and geometry with a single click.
By keeping the textures and meshes procedurally linked, you can take the repetitive manual labor out of the equation and focus on the character's artistic direction.

Date
March 16, 2026