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December 16, 2021 - Alfred Hitchcock - Vertigo by Microids &Pendulo Studios was released. In this project, I worked as an R&D Concept Groomer. I did 3d hair concept art. That is, my task was to create hairstyles for Ed, Nick, Young Ed and Julia, as well as suggesting workfkow that can be used for the game. That is, HairCards for the Unity engine. But since I don't work in it - I showed all the developments in Marmoset Toolbag. My work was used as a reference for further integration into the game. This is already engaged in a team of other 3d artists.
Javi Muñoz González - Ed, Julia, Nick
https://www.artstation.com/javier_mgonzalez
Samuel Ortiz - Ed Kid
https://www.artstation.com/samikx
The number of triangles per hair is 10K and some LODs(5K, 3K). But further - the team itself has made an adaptation of each hair for the Unity engine. That is, in the game - you already see the optimized and remade hair for the peculiarities of the engine. In fact, my work can be considered as Concept Groomer.
That is, I proposed a workflow, I showed them how everything looked like in the Marmoset Toolbag, and the technical artists adapted it to Unity.
I created all the hair in Ornatrix Maya. I baked the textures for the haircards in Arnold. I made the presentation in Marmoset Toolbag.
Link to the game on Steam - https://store.steampowered.com/app/1449320/Alfred_Hitchcock__Vertigo/
Studio website - https://pendulo-studios.com/
Publisher's website - https://www.microids.com/us/alfred-hitchcock-vertigo-is-now-available-on-pc-us/
Happy viewing!