A series of videos with a demonstration of the complete creation of a hairstyle from scratch to the final - hair for games in Ornatrix + Maya + Unreal Engine.
When I make an asset for myself, there are three stages to it.
1. Sculpted hair shape
2. Hair for rendering - as a reference and for Unreal Alembic Hair
3. Creation of haircards. This includes preparing the texture and the process itself.
So I think it's already clear why the video begins with the stage of creating a hairstyle, and not immediately with the hair-cards.
So happy viewing and enjoy!