COMMERCIAL
High-end, cinematic-quality hair grooming for Metahuman characters.
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This project showcases a custom 3D hairstyle, eyebrows, and eyelashes created entirely from scratch for a Metahuman in Unreal Engine 5, using Ornatrix for Maya.
The main task was to recreate a reference hairstyle with high visual fidelity while avoiding direct copying - keeping the core style but adapting it to the character’s proportions and artistic direction. Additionally, I groomed eyebrows and eyelashes from scratch to match the hairstyle’s realism and ensure a consistent look across the face.
After completing the initial groom, I was tasked with transferring the hairstyle to another Metahuman. At that time (before UE 5.6) there was no simple workflow for this, so I developed a custom solution:
* Creating BlendShape scalp adjustments for proper fit
* Manual cleanup of artifacts after transfer
This stage required an extra 3 days of work to achieve a flawless cinematic result.
Timeline:
* 8 days - hairstyle, eyebrows, and eyelashes creation + client feedback rounds
* +3 days - cross-character transfer and final refinements
The result is a cinematic-ready, PBR-based groom designed for film, cinematics, virtual production, and high-end character rendering in Unreal Engine.
What I bring to cinematic projects:
* Precision grooming in Ornatrix for hair, eyebrows, and eyelashes
* Experience with complex Metahuman hair transfers (pre-5.6)
* Seamless pipeline from Maya → Ornatrix → Unreal Engine Groom
* Problem-solving for unique technical challenges
* Delivery under tight deadlines without sacrificing quality
* Collaborative approach with clear communication and fast iteration
Workflow: Ornatrix (Maya) → Groom export → UE5 Groom Asset → Material & shading setup → Eyebrows & eyelashes grooming → BlendShape scalp adjustment → Manual cleanup for cinematic rendering.
If you are looking for cinematic-quality Metahuman hair and facial hair assets crafted for realism and production-readiness, feel free to reach out.