In this video, I continue to show the braids workflow in Ornatrix.
This time, I'm demonstrating the same workflow about creating braids using the MeshFromStrands and BraidTool modifiers, but only in 3ds Max with some modifications.
With it - you can create procedural braids and draw them on the surface, while - they will already have a UV and, if desired, can be converted into real hair or haircards.
Branching allows you to quickly assign any braid to any guide or group of guides.
More info in my blog:
---
Art for cover by MidJourney AI - https://www.midjourney.com/app/