Early R&D Grooming | Look-dev Artist for the Sanches cat | LOVE D&R | S04E05 | THE OTHER LARGE THING

Early R&D Grooming Render in UE 5

Another Early R&D Grooming Render in Chaos Vantage demo

Early R&D Grooming Render in UE 5

Early R&D Grooming Render in UE 5

Early R&D Grooming Render in UE 5

Early R&D Grooming Render in UE 5

Early R&D Grooming Render in UE 5

Early R&D Grooming Render in UE 5

Early R&D Grooming Render in UE 5

Early R&D Grooming Render in UE 5

Early R&D Grooming Render in UE 5

Early R&D Grooming Render in UE 5

Early R&D Grooming Render in UE 5 - Head optimisations - Cam01

Early R&D Grooming Render in UE 5 - Head optimisations - Cam01

Early R&D Grooming Render in UE 5 - Body optimisations - Cam02

Early R&D Grooming Render in UE 5 - Body optimisations - Cam02

Early R&D Grooming Render in UE 5 - Tail optimisations - Cam01

Early R&D Grooming Render in UE 5 - Tail optimisations - Cam01

Early R&D Grooming Render in UE 5 - Body optimisations - Cam01

Early R&D Grooming Render in UE 5 - Body optimisations - Cam01

COMMERCIAL

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In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures - https://agbo.com/).

My role focused on grooming and look-development in Unreal Engine:
• building early prototypes
• testing hair and shading pipeline options
• presenting visual and technical solutions to the team

These explorations helped inform the production team’s next steps, although the final hero asset - as seen on screen - was completed later by other artists.

For render settings I used Hair Cinematic Tool - https://www.artstation.com/a/46763998

This project was primarily created in Unreal Engine - including previs and animation tests.
• Grooming and lookdev: Ornatrix/Maya/Unreal
• Previz and scene setup: animated directly in UE
• Final animation and rigging: done in Maya (info confirmed by Miguel Diez Aznar)

This post includes R&D materials only (clearly watermarked and non-final), shared with kind permission from the production team.
Big thanks to Ryan McNeely, Miguel Diez Aznar and the team at AGBO for the collaboration and trust.

All content shown here is for educational and portfolio purposes only.

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Date
July 31, 2025