Hair for games in Unreal Engine 4.
You can buy this project in my Artstation shop.
References - https://referencepack.blogspot.com/
Haircards was created with Ornatrix.
Textures for haircards in Coiffure(Xgen+Arnold) - https://gumroad.com/a/476017779
Rendered in Unreal Engine 4.
Hair polycount - 40K Tris(standard for AAA games), but I can optimize it to 10K if I want. With my workflow - this is possible. Watch my previous project:
Hair shader from Robert Ramsey - https://www.unrealengine.com/marketplace/en-US/product/stylised-hair-shader
Btw, I didn't transfer the vertex normals from the sphere, because I like the result without them.
My Instagram - https://www.instagram.com/akcharly_art/