Hair for games. Haircut 1 (2020) - Unreal Engine 4

Hair polycount - 40K Tris(standard for AAA games), but  I can optimize it to 10K if I want. With my workflow - this is possible. Watch my previous project:

Hair polycount - 40K Tris(standard for AAA games), but I can optimize it to 10K if I want. With my workflow - this is possible. Watch my previous project:

Hair for games in Unreal Engine 4.

You can buy this project in my Artstation shop.

https://www.artstation.com/marketplace/p/vjan/hair-for-games-unreal-engine-4-project-1

References - https://referencepack.blogspot.com/

Haircards was created with Ornatrix.
Textures for haircards in Coiffure(Xgen+Arnold) - https://gumroad.com/a/476017779
Rendered in Unreal Engine 4.

Hair polycount - 40K Tris(standard for AAA games), but I can optimize it to 10K if I want. With my workflow - this is possible. Watch my previous project:
https://www.artstation.com/artwork/58ErmW

Hair shader from Robert Ramsey - https://www.unrealengine.com/marketplace/en-US/product/stylised-hair-shader

Btw, I didn't transfer the vertex normals from the sphere, because I like the result without them.

My Instagram - https://www.instagram.com/akcharly_art/

Date
September 16, 2020