In this part, we will talk about how:
- Create planes for eyelashes and bake all the necessary textures in Arnold Render.
- Set up a different mesh density depending on the length and optimize it.
- Create different layers of planes for the head
- Use two approaches in creating real-time curls
- Generate Normal Map, Cavity and Object Space in Knald.
- Get a Specular Map
- Create curly geometry
- Optimize planes using Reduce and create different LODs.