Ornatrix UE 5 | Convert to Nanite and 300 mln hairs in viewport

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Ephere has added Nanite conversion in Ornatrix for Unreal Engine, which means you can rotate a huge amount of hair in the viewport. In my example, I will show the performance with 300 million hairs. 1500 objects with 200K hair each. Let's go!

Whats about animation?

Nanite meshes are static, but you can attach it to an animated character( like you would with a hat). You can add basic per vertex animation using WPO in the material, but no physically accurate simulation like native hair does. Also performance will be a lot worse when using WPO (world position offset).

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Date
March 4, 2024