A quick Ornatrix workflow showing how to transfer painted hair colors from Cinema 4D to Unreal Engine using the "groom_Color" channel and Vertex Color.
In this tutorial, I cover how to paint hair color data in Ornatrix for Cinema 4D, export the groom with Ornatrix Alembic, import it into Unreal Engine, and set up a material that reads Vertex Color data.
This is useful for groom artists and technical artists who want to preserve custom hair or fur color information across a real-time pipeline.