Grooming/Lookdev (realtime hair) - 2nd hairstyle - UE4 for REPLIKR (2021)

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2nd hairstyle for REPLIKR from New Zeland - which I did in Unreal Engine 4 with help of the groom plugin and Ornatrix alembic from Maya.

The main goal is just front view =) And haircount = 50K.

I created hair in Ornatrix Maya, then exported it to Alembic and imported it with Groom Plugin.
Shading/texturing/rendering - Unreal Engine 4.26.2

Character, eyelashes, brows were prepared by the client.
Deadline for this hairstyle - 3 days

May 3, 2021