Grooming/Lookdev (realtime hair) - alembic for groom plugin - UE4 (2021)

video presentation

Сinematic asset which I used for this render(wihtout LODs)

Сinematic asset which I used for this render(wihtout LODs)

Screenshot from UE 4.26.2

Screenshot from UE 4.26.2

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This is my personal project, which I did in my spare time from work. I used Ornatrix in Maya to create the hair. Then I exported everything in Ox Alembic format and imported it into Unreal Engine 4.26.2 using the Groom Plugin.

You can buy this model here(Artstation store)

Haircount for this video - 120K and 70 CV points per guide. I didn't use LODs for this scene. But I included 11k-90k with 30-50CV to store.

Initially, this model was made for interiors or exteriors. Simple as decor. But then buyers started asking for adaptation for MetaHuman and now I'm working on a new model.

I'll show you soon how to transfer it to Metahuman in my big video-review and instruction.

I still don't like how DoF works(CoC adaptation) on hair and what happens with sampling. I am trying to fix this issue with Epic Games.

I created a topic on my blog. As will be the answer from them, I will add it there.

By the way, in the same place - you can see the render settings.

May 4, 2021