COMMERCIAL
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Real-time hair grooming task completed for a commercial project at Streamoid - https://www.streamoid.com/
I was given 4 days to adapt an existing hairstyle to a custom Metahuman base and implement several rounds of client feedback focused on realism, shape refinement, and density control.
My responsibilities:
• Retargeting existing hairstyle to a new custom Metahuman mesh
• Refining the hair silhouette, volume and parting line
• Creating new eyebrows and eyelashes from scratch
• Adjusting flow, layering, and hairline breakup
• Implementing feedback for polish and realism
• Rendering and presentation in Unreal Engine
HairStrands were generated and styled using Ornatrix + Unreal Groom, rendered in UE5.
Final asset was approved and delivered for integration into a real-time product showcase.
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Happy viewing and have a great day!
Best regards,
Andrew