3D GROOMING for Woman | CUSTOM METAHUMAN HAIR | UNREAL ENGINE 5 | STREAMOID | MARCH 2024

Hairstyle created from scratch, along with eyelashes and eyebrows for this Metahuman.

Hairstyle created from scratch, along with eyelashes and eyebrows for this Metahuman.

Result of transferring the hairstyle to another Metahuman; there was no task to redo the eyebrows or eyelashes.

Result of transferring the hairstyle to another Metahuman; there was no task to redo the eyebrows or eyelashes.

reference

reference

COMMERCIAL

High-end, cinematic-quality hair grooming for Metahuman characters.

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This project showcases a custom 3D hairstyle, eyebrows, and eyelashes created entirely from scratch for a Metahuman in Unreal Engine 5, using Ornatrix for Maya.

The main task was to recreate a reference hairstyle with high visual fidelity while avoiding direct copying - keeping the core style but adapting it to the character’s proportions and artistic direction. Additionally, I groomed eyebrows and eyelashes from scratch to match the hairstyle’s realism and ensure a consistent look across the face.

After completing the initial groom, I was tasked with transferring the hairstyle to another Metahuman. At that time (before UE 5.6) there was no simple workflow for this, so I developed a custom solution:

* Creating BlendShape scalp adjustments for proper fit
* Manual cleanup of artifacts after transfer
This stage required an extra 3 days of work to achieve a flawless cinematic result.

Timeline:

* 8 days - hairstyle, eyebrows, and eyelashes creation + client feedback rounds
* +3 days - cross-character transfer and final refinements

The result is a cinematic-ready, PBR-based groom designed for film, cinematics, virtual production, and high-end character rendering in Unreal Engine.

What I bring to cinematic projects:

* Precision grooming in Ornatrix for hair, eyebrows, and eyelashes
* Experience with complex Metahuman hair transfers (pre-5.6)
* Seamless pipeline from Maya → Ornatrix → Unreal Engine Groom
* Problem-solving for unique technical challenges
* Delivery under tight deadlines without sacrificing quality
* Collaborative approach with clear communication and fast iteration

Workflow: Ornatrix (Maya) → Groom export → UE5 Groom Asset → Material & shading setup → Eyebrows & eyelashes grooming → BlendShape scalp adjustment → Manual cleanup for cinematic rendering.

If you are looking for cinematic-quality Metahuman hair and facial hair assets crafted for realism and production-readiness, feel free to reach out.

Album
Date
August 8, 2025