So, after when I finished the Josepth hairstyle - I decided to create the full girl character and say "No" to mannequins =) But I wanted to focus my time for hair creation and don't want to spend many time to character creation from scratch. So I used DAZ3D for basemesh creation, because usually - my clients give me the characters and I working only with hair, fur and etc..
For braids I used Braid maker, then converted them to hair with HairFromMeshStrips operator
You can buy it here - > https://www.facebook.com/AKAtools/
When the character was ready, I made some changes in 3D-Coat, painted the all textures in Substance Painter and imported the character to Marvelous Designer for cloth creation. Then I made some simulation with the pose and comeback to Maya to create the hair with a new Ornatrix v.2.
When the all model was finished - I rendered it in Vray NEXT.
Rendered on the http://en.forrender.com
That's all =)
Best regards, Andrew.