In this video, I show you how to render 100% hair in Redshift IPR and Maya when you have 1% or less in viewport. I also talk about how to properly export Redshift Proxy and import it back.
You can buy other voiceovers(12 languages) here
Also, the difference between the videos that I uploaded here is that I cut out of them all the additional information that I upload to the channel (it is not relevant to the lesson). That is, you just watch the lesson and do not get distracted by anything.
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CONTENT:
0:00 - Information about choosing subtitles
0:05 - Where you can buy voiceovers in the other 12 languages.
0:10 - What's coming up in this video
0:22 - Welcome
0:26 - What is this channel about?
0:33 - How long have you been doing 3D and why did you choose this field?
0:40 - About VK and Telegram
0:52 - About donations and helping the channel.
1:04 - What will you get out of it?
1:17 - About Youtube-Community.
1:26 - About Instagram
1:31 - Going into FurBall shape and enabling the Render-Mode Evaluation option.
1:50 - Checking what you get in Redshift IPR.
2:03 - How else can we use this option?
2:07 - Exporting hair in Redshift Proxy
2:16 - Importing the resulting object and checking in Redshift IPR.
2:32 - You may notice that the IPR update is faster than with the Ornatrix object and all the modifiers. This is because Redshift doesn't check them for updates - a feature of the render workflow. So if you want to speed up the workflow in IPR - export RS Proxy.
2:48 - Check how Redshift RT works. By the way the hair looks a little worse in this mode, but the render itself happens in Realtime, almost like in Unreal Engine.
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Enjoy watching!
Sincerely,
Andrew Krivulya Charly.