In this episode - I show how to turn regular hair into "sculpt hair" for your mesh in Zbrush - using Ornatrix for Maya.
Personally, I feel more comfortable making them in Ornatrix than in Zbrush - using curves. Because the functionality of Ornatrix allows you to get a lot of things much faster and more convenient.
---
CONTENTS:
0:00 - First we create normal hair with the Create brush
0:38 - Assign MeshFromStrands to convert hair into a sculpted mesh.
---
CHANNEL SUPPORT:
If you want to support this channel, then throw your donations here:
➡️Paypal
---
WHO AM I?
Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016
New works can be seen here
Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here
---
Enjoy watching!
Sincerely, Andrew Krivulya Charly.
---