Ornatrix Features #37 - Hair Sculpting in Maya

Tutorial / 22 July 2022


In this episode - I show how to turn regular hair into "sculpt hair" for your mesh in Zbrush - using Ornatrix for Maya.

Personally, I feel more comfortable making them in Ornatrix than in Zbrush - using curves. Because the functionality of Ornatrix allows you to get a lot of things much faster and more convenient.

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CONTENTS:

0:00 - First we create normal hair with the Create brush

0:38 - Assign MeshFromStrands to convert hair into a sculpted mesh. 

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WHO AM I?

Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016

New works can be seen here

Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here

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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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Ornatrix Features #36 - Surface Comb Parting в Maya.

Tutorial / 22 July 2022


In this episode, I show you how to do Parting with Surface Comb in Ornatrix for Maya.

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CONTENTS:

0:00 - Adding the Surface Comb modifier

0:05 - Selecting the Sink Editing Tool

0:10 - Separate the hair with the hair guides pointing in different directions.

0:33 - Adjust a separate curve for each of the guides.

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CHANNEL SUPPORT:

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WHO AM I?

Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016

New works can be seen here

Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here

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Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

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Ornatrix Features #35 - Export to UE4 with Vertex Color from Maya.

Tutorial / 22 July 2022


In this episode, I show how to export an Ornatrix object from Maya with Vertex Color preservation in Unreal Engine 4.

Thanks to this, you can save a color or several colors that you painted on your hair and use this in the Unreal Engine 4 Hair Shader.

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CONTENTS:

0:00 - Demonstrating Vertex Color

0:04 - Exporting to Ornatrix Alembic

0:08 - Activating the Unreal Export option

0:27 - Demonstrating how it looks in Unreal Engine 4.

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CHANNEL SUPPORT:

If you want to support this channel, then throw your donations here:

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WHO AM I?

Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016

New works can be seen here

Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here

---

Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

---

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Ornatrix Features #34 - Export to Ornatrix Alembic from Maya.

Tutorial / 22 July 2022


In this episode, I show how to export from Maya to Ornatrix Alembic, which can be used in Ornatrix 3ds Max or Cinema4d.

After that you can edit the hair, delete it with the Delete brush or add new ones with the Create brush. You can also apply different modifiers and do different manipulations, just like with normal hair.

Yes, you won't have guides anymore, but if you need them, you can add them with Adopt External Guides.

How to do it - told in this video

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CONTENTS:

0:00 - Selecting the topmost modifier stack to select an Ornatrix object and prepare it for export.

0:03 - Exporting to Ornatrix

0:17 - For Cinema4D, Maya - Y axis. For 3ds Max - Z. 

0:33 - Checking what we got in Cinema4D

1:34 - Import in 3ds Max

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CHANNEL SUPPORT:

If you want to support this channel, then throw your donations here:

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WHO AM I?

Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016

New works can be seen here

Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here

---

Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

---

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Ornatrix Features #33 - Blending Frizz by group in Maya.

Tutorial / 22 July 2022


In this episode - I show you how to blend different Frizz values - using groups in Ornatrix for Maya. This allows you to do a smooth fading and transition from skin to fur, hair, etc. - without drawing masks.

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CONTENTS:

0:00 - Showing the groups I assigned to the guides

0:03 - Turning on HairFromGuides and Frizz

0:08 - Using BlendDistance to adjust the blending.

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CHANNEL SUPPORT:

If you want to support this channel, then throw your donations here:

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WHO AM I?

Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016

New works can be seen here

Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here

---

Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

---

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Ornatrix Features #32 - Blending length by group in Maya.

Tutorial / 22 July 2022


In this episode - I show you how to adjust the blending of different length values using groups in Ornatrix for Maya. This allows you to do a smooth fading and transition from skin to fur, hair, etc. - without drawing masks.

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CONTENTS:

0:00 - Showing the groups I assigned to the guides

0:02 - Turning on the HairFromGuides and Length modifier. 

0:06 - Showing how the Blend Distance parameter works.

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CHANNEL SUPPORT:

If you want to support this channel, then throw your donations here:

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WHO AM I?

Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016

New works can be seen here

Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here

---

Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

---

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Ornatrix Features #31 - Parting by group in Maya.

Tutorial / 22 July 2022


In this episode - I show how to set up Parting by group in HairFromGuides - using Ornatrix for Maya.

Thanks to this feature - you can assign different groups in Edit Guides and thus create parting for hair.

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CONTENTS:

0:00 - Demonstrating the groups into which I split the guides

0:04 - Turning on HairFromGuides

0:08 - Turning on Parting by Group

0:27 - Assigning guides to create another group

0:33 - Assigning a new group to them

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CHANNEL SUPPORT:

If you want to support this channel, then throw your donations here:

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WHO AM I?

Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016

New works can be seen here

Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here

---

Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

---

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Ornatrix Features #30b - Without Branching in Maya - 2

Tutorial / 22 July 2022


In this episode, I continue to demonstrate workflow without Branching in Ornatrix Maya.

In Maya, this tool has not yet been finalized, so you have to create separate Ornatrix objects - without linking to each other and without using Branching. 

In this video I show that you cannot instantly assign a group to a separate guide and use a different proxy-mesh for it. If you just want to assign a proxy to one guide with a different group - you need to clone the whole stack with Duplicate Special and then assign the proxy to that guide.

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CONTENTS:

0:10 - Showing that I want to select one guide and assign it a specific proxy with haircard.

0:16 - To do this, I clone the object with Duplicate Special

0:31 - Deleting unnecessary guides

0:45 - Using MeshFromStrands - I apply another proxy for this guide.

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CHANNEL SUPPORT:

If you want to support this channel, then throw your donations here:

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WHO AM I?

Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016

New works can be seen here

Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here

---

Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

---

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Ornatrix Features #30a - Without Branching in Maya - 1

Tutorial / 22 July 2022


In this episode, I demonstrate the workflow without Branching in Ornatrix Maya.

In Maya - this tool has not yet been finalized, so you have to create separate Ornatrix objects - without linking to each other and without using Branching. That is, if you need to comb all the parts at once, as you can do with Branching in 3ds Max, it will not work.

You have to select each object with separate proxies and comb it.

That is, as you can notice in this video, I have a separate Ornatrix object for each part, not as in 3ds Max - one Edit Guides for all proxies...

But that didn't stop me from creating this hairstyle =)

Yes, it is less convenient to edit, but you can work.

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CONTENTS:

0:00 - Demonstrating layers in Maya. Each layer is a separate object without being linked to a single Edit Guides. That is, each object has one separately.

0:22 - You can select each layer individually and edit the hair.

1:04 - Then when you've edited one layer - align all the others in turn. Yes, not very convenient... but alas, until Maya - there is no Branching function.

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CHANNEL SUPPORT:

If you want to support this channel, then throw your donations here:

➡️Paypal

➡️DonationAlert

---

WHO AM I?

Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016

New works can be seen here

Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here

---

Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

---

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Ornatrix Features #29 - The Oscillator modifier in Maya.

Tutorial / 22 July 2022


In this episode I show the Oscillator modifier.

Oscillator is a procedural dynamics simulator designed to predict the hairs's follow thru motion and creating inertia movement without full featured hair simulation. This operator supports gravity impulses and Maya's external forces such as turbulence, wind, and vortex.

Documentation

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CONTENTS:

0:05 - Showing object animation without Oscillator

0:13 - Activating Oscillator

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CHANNEL SUPPORT:

If you want to support this channel, then throw your donations here:

➡️Paypal

➡️DonationAlert

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WHO AM I?

Hi, my name is Andrew Krivulya Charly and I am a 3d-artist who began my journey as a 3d-groom artist in 2016

New works can be seen here

Before that from 2009 - 2016 - I did environmental art, interiors and many other things. You can see old works here

---

Enjoy watching! 

Sincerely, Andrew Krivulya Charly.

---

Report